Jan 212010
 

As we ended the last decade we were collating/archiving assets from the LAMP site and think it important to recognise the people that made LAMP the Australian icon in effective emerging media development.

Many of the mentors and participants were beginning their own journey on these workshops and residentials and are now leading the industry in Australia and abroad. We hope these ‘retrospective’ posts serve as a record for that which follows LAMP.

LAMP 2005-2009 was:

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Sep 112009
 

Profiling successful case studies, people and the latest techniques across multi platform media. FREE themed seminars running on the last Wednesday of every month at 5:30pm – 7pm. No need to register just turn up to Theatre 1 at AFTRS Sydney

Upcoming FREE seminars:

  • AFTRS, Main Theatre, 5:30pm – 7pm, Wed Sept 30
  • Wed Sept 30 – Building Creative Collaboration Online

community Social networking applications have opened many new opportunities for creative people to collaborate online. Australian online collaborative spaces are notoriously thin on the ground but there are a few leaders in a small pack. What consitutes an online creative community, how do you motivate people to contribute content and what are the benefits that are offered?

Speakers will include:

  • Sherre De Lys from the ABC’s Pool – a creative community for online collaboration and content creation and
  • Matt Fayle and Pip Jameson from The Loop, a creative portfolio and collaboration site about to be launched targeting creative industries.

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Mar 212009
 

lamp-diagram-aftrs-flat21LAMP @ AFTRS has begun it’s 2009 series of seminars, workshops and incubators, many are listed below.

LAMP has been actively involved in getting 360 Content development integrated into the main curriculum at AFTRS (in its new building) for the past year but is now back delivering industry standard, emerging media education.

Multiplatform Content and Innovative new format development will be delivered as:

  • LAMP ‘State of Play’ Seminars
  • LAMP ‘Interactive’ Workshops
  • LAMP ‘New Format’ Incubators

These new learning packages are specially designed so that industry professionals and students alike can understand the new landscape, appreciate it’s potential and prepare themselves for the production of new form content across  social media, games, mobile, broadband internet, location based services and virtual worlds.

Stay up to date with our activities by joining the LAMP Facebook Group


LAMP ‘STATE OF PLAY’ SEMINARS

Profiling successful case studies, people and the latest techniques across multi platform media.

  • FREE themed seminars running on the last Wednesday of every month at 6pm – 7pm.
  • No need to register just turn up to the main Theatre at AFTRS, Sydney (directions)

Upcoming FREE seminars:

  • Wed Jul 29 – CINEMA 2.0: Big Screen Participatory Futures
    • Stereoscopic 3D, interactive cinema, games in cinema. Where does the future lie for cinemas and other public screen spaces? Speakers: Tim Baier (Animal Logic), Paul Nichola (Cane Toad’s 3D cinematographer) and others to be announced
  • Wed Aug 26 – MASSIVELY MULTI-STORYTELLER WORLDS: The Drama of Game Worlds
    • Virtual worlds are now populated by 900 million players globally with many spending more time in them than their real lives. This ‘State of Play’ seminars looks at the range of stories being created in these social and game worlds. It will focus on the drama being created by these full time role players and the opportunities for traditional writers to engage in this popular medium. Speakers: Gary Hayes (AFTRS LAMP), Ian Brown, Laurel Papworth and others to be announced
  • Previous State of Plays

  • Wed March 25 – TELEVISION 2.0: latest innovations in online video
    • TV is in major transition. Where are the opportunities across on-demand platforms? Is the old advertising model broken? Will broadband to set top box comfortably co-exist with video on the web? A pre MIP TV session to help prepare you for big changes just on the horizon.
    • Speakers: William Cooper (Informitv – live from UK),  Chris Winter (ABC Innovation), Arul Baskaran (Executive Producer ABC TV Multiplatform), Gary Hayes (LAMP)
  • Wed April 29 – FREE AND EASY: Open Source Creative Tools
    • There are a vast range of new free to use tools that enable rich and efficient collaboration. What are the best tools for online communities, project development, video distribution and marketing. A survey of tools including Mogulus, Joomla, Ning, Ustream, Drupal, Celtx and many others.
    • Speakers:  Laurel Papworth ‚Social Media Strategist, Gary Hayes – AFTRS LAMP

Go to the AFTRS site for a full list of the above seminars


LAMP ‘INTERACTIVE’ WORKSHOPS

Practical and hands on creative workshops exploring everything there is to know about the latest innovative new forms.

Upcoming seminar workshops:


DOCUMENTARY 2.0: SERIOUS GAMES

CLICK TO APPLY: Seminar and Workshop Fri 3 April 10am – 5pm

The intersection between documentary filmmaking and games will be explored in this seminar and workshop, providing deep insight into the potential of Serious Games.

Both games and stories have long been recognised as powerful learning tools. Their combination in the 21st century has the potential to provide learning experiences that are collaborative and globally connected. What are the best examples of Serious Games and where are they heading? How can Serious Games be employed by educators, corporations or non-profit organizations?

Screen Australia and the ABC have recently announced a funding initiative in the area of Serious Games. This seminar will bring you up to speed with the latest developments in serious games and provide an opportunity to present your own concepts and workshop ideas with experts in an afternoon workshop.

Speakers include:

  • Rachel Perkins (Director), Darren Dale (EP) Sohail Dahdal (Online Producer) on SBS’s First Australians will talk about the online experience of the documentary series and explore the future possibilities of documentary games.
  • Marianne Webb is the interactive manager for Reach Out!, an online service that inspires young people to help themselves through tough times. Marianne will talk about the serious game Reach Out Central that been part of an innovative online strategy to build community engagement by the Inspire Foundation.
  • John Welsh is the Development Manager of Serious Games at Sydac, a leading Australian simulation technology company. John will talk about the role of simulation and play in learning environments.
  • Gary Hayes is the Head of AFTRS Laboratory for Advanced Media production and he will speak about the history of serious games, a survey of future directions and cross over between games and documentary forms.
  • Jennifer Collins – Manager of Development, ABC TV (Jennifer, with Mike Cowap from Screen Australia, is running the Serious Games funding initiative currently calling for applications)
  • Tim Nixon – CEO Straylight Studios – Tim runs New Zealand based Straylight Studios an innovative games studio who specialise in ‘meaningful play’.

By the end of this workshop participants will have had the opportunity to learn about:

  • The various types of serious games: evolution of the form and the directions it is heading
  • The global serious games community and online resources
  • Documentary storytelling and its relationship to serious games
  • Techniques to brain-storm, plan and document serious games ideas
  • The links between documentary research and serious games
  • User created games and managing online communities


INNOVATIONS IN MULTI-PLATFORM CONTENT

APPLY: Seminar Wed 22 April 9.30 am – 1 pm

A selection of leading innovators in multi-platform content present recent projects in the areas of social media, cross platform storytelling, extended entertainment, games and online entertainment.

Presenters include:

By the end of this seminar participants will have had the opportunity to learn about:

  • Innovative techniques in multi platform content creation
  • Future directions of media innovation
  • Case studies of innovative projects and production methodologies and techniques
  • Techniques to foster and promote creative innovation
  • Creating community and communicating directly with audiences

VIRTUAL STORY: THE ART AND CRAFT OF MACHINIMA

CLICK TO APPLY: Seminar Thurs 14 May 2 – 5 pm

CLICK TO APPLY: Workshop Fri 15 May 10 am – 5 pm (must attend seminar)

Games and virtual worlds are now being used as creative tools to make a wide range of films from horror genre, comedy to corporate training and education. YouTube, Machinima.com and scores of other video portals are filled with examples of these new forms of virtual storytelling and some are now being commissioned by mainstream TV. NBC aired a CSI episode in 2008 featuring machinima made in Second Life and HBO recently acquired the machinima series ‘Molotov Alva’.

The seminar will explore the vast range of machinima made with console, PC and online games. It will also look at simple forms of film pre-visualisation now possible using games technologies. The intensive workshop will provide a hands-on introduction to the tools of machinima and the opportunity to work on a short project. Participants are encouraged to bring along a pre-recorded soundtrack (including voice and/or music) to use as the basis for their project.

Presenters and workshop trainers include:

By the end of this workshop & seminar participants will have had the opportunity to learn about:

  • What makes compelling machinima
  • The wide range of machinima styles being created around the world
  • Insight into the engines and tools used to create machinima
  • Basic storyboarding and scripting techniques for machinima
  • Global machinima community and other online resources
  • Role playing and improvisation techniques that work in this new form


FILTERING THE WEB: GETTING WHAT YOU WANT QUICKLY

CLICK TO APPLY: Seminar Friday 5 June 10am – 1 pm

“The web is 15-30 billion web pages. A workshop designed to help you track and follow the latest trends and information across a range of specialised areas. Browsers, RSS readers and social media mash-ups have evolved into being effective one-stop-shop views on a world of relevant content. This is a half day workshop looking beyond the search engine, basic RSS feeds or old fashioned email alerts. It is designed to help you find, filter information and follow the right people on the web. Web filtering is becoming a critical skill for researchers, marketers and those who need specific news and information. It will also help you track and follow the latest trends and information across a range of specialised areas.

By the end of this workshop participants will have had the opportunity to learn:

  • How to get the web to deliver the right information to you
  • About the very latest web research techniques across services such as digg, delicious, twitter, technorati, social networks, specialised engines & the semantic web
  • How to find the key recommenders, filterers and influencers in your field
  • Blogosphere filtering, separating the signal from the noise
  • How to make contact and become a key filterer yourself
  • Taming RSS feeds and being more efficient with email alerts
  • Reading trends and patterns

Led by Laurel Papworth of company World Communities, who is a Power150 media blogger (global – AdNews) and in the top 5 media bloggers for Australia (B&T). She has been teaching for 20 years, mostly in the area of online communities and virtual communications. Laurel is the senior social media strategist in Australia, consulting to companies, not for profits and government departments in Australia, Asia and Middle East.


THE SOCIAL MEDIA CAMPAIGN: CONNECTING WITH YOUR AUDIENCE

CLICK TO APPLY: Seminar: Thurs 2 July 2 – 5 pm

CLICK TO APPLY: Workshop : Friday  3  July 10 am – 5 pm

Aimed at anyone who wants to promote themselves, their product or creation into communities. A workshop looking at how to understand the new audiences, build traffic and loyalty that goes way beyond uploading a 9 minute short onto YouTube but looks at techniques of engaging with online events, social networks and DIY social media. The workshop will examine case studies of successful campaigns from producers and creators doing it for themselves.

By the end of this workshop participants will have had the opportunity to learn about:

  • The online ecology of social networks
  • Techniques to distribute your content as widely as possible to a global audience
  • Planning and staging a campaign which has maximum impact and reach
  • Building loyalty and community with an online audience

Led by Laurel Papworth who is a Power150 media blogger (global – AdNews) and in the top 5 media bloggers for Australia (B&T). She has been teaching for 20 years, mostly in the area of online communities and virtual communications. Laurel is the senior social media strategist in Australia, consulting to companies, not for profits and government departments in Australia, Asia and Middle East including: Middle East Broadcasting (Dubai/Saudi Arabia) – Channel MBC4, Telecom New Zealand, , Fairfax: RSVP Dating Community, Sony Corporation, Universal McCann Erickson WorldWide, CHANNEL TEN: including Australian Idol community, Sulake: Makers of Habbo, Macquarie Leisure, Macquarie Media, New Holland Publishing, Australasian, Performing Right Association (APRA), Peoplebrowsr, MySongcast.com unsigned bands community, Australian Businesswomens’ Network, Pink Sofa online community, ABC Australia, National Archives of Australia (gov), Department of State and Regional Development (gov), Department of Primary Industry (gov), Australian Film Television and Radio School (edu), University of Sydney (edu, public), University of Western Sydney (edu, Masters program).

Go to the AFTRS site list of all of these seminars and workshops >


LAMP ‘NEW FORMAT’ INCUBATORS

NOTE: To be updated soon.

These are extended and intensive 3-5 day workshops designed to maximise participants time and help them really understand emerging media areas by working collaboratively on new and adapted ideas. Based loosely on previous LAMP intensive labs they really help to push your thinking to the next stage, whether it be piloting, developing participatory audiences, broadening the project’s media format or developing new ways of delivering content. It could include the communication of content through mobile devices, advanced television services, broadband portals, social networks, gaming environments, virtual worlds and more.

The LAMP ‘New Format’ Incubators focus on content and service development, and extends perceived ideas of creativity, technicality, audience, consumer and business. Participants will use a range of exercises and form creative teams to utilise their thinking and skills in new ways to create compelling interactive content that meets the changing needs of audiences and the new media marketplace.

Jun 232008
 

A rough transcript of a presentation Gary Hayes (LAMP Director) gave as part of the Digital Content Session at the Trilateral KANZ Broadband Summit in Seoul on 19 June 2008. It looks at the emerging nature of Social Media Entertainment but focuses on how creative professionals can keep up with ‘the crowd’. Covers how Film, TV and Radio are early types of non-participatory, localised, social media content but interactive digital experiences are inherently global. LAMP, forward thinking companies and other Australian initiatives develops new multi-platform services that reach out to international markets – video sharing communities, social virtual worlds, alternate reality games, locative stories, simulations and newer hybrid forms. Gary looks at Australian successes of the collision of animation, online games, film, mobile, broadband web and social media applications and the potential for co-development and cross-training between NZ, Korea and Australia. Transcript below the SlideShare embed

Innovating Global Social Media Experiences and Collaborative Entertainment Production © Gary Hayes 2008

An nyoung, Hello

Thank you for inviting me to speak at this Kanz Broadband Summit this morning and I hope I can inspire collaborative action in us all. My talk is based around one key premise that those who we used to call ‘our audience’ are now empowered and creating, I would suggest, more compelling relevant and original content than ‘us’ so-called creative professionals. I look at how the creative content industry can become relevant again and innovate global social media experiences and particularly how collaborative creative development between cultures and countries can bring back the initiative. I will also touch on the fact that the real paradigm shift of broadband is not about technology but about enabling creative collaboration in social groups (the industry and audience). I use the ‘them and us’ metaphor for ease of presentation because of course they are us!

Don’t worry this is not another ‘community-created-content-will-take-over the world’ talk, there have been many of those because that has already happened, this is about a co-creative society sharing it’s media and creating tools to make the process much easier. A high bandwidth wired up world gives them the many-to-many distribution channels and with community created tools for self-publishing they are entertaining each other and creating flexible companies with a skilled and transient human resource. What does this mean for industry and creative professionals? The good news is that ‘they’, are showing industry (inside and across national borders) the best processes in how to create original and innovative content. We, the creative professionals must take note – be as flexible, fleet of foot and inventive as the ‘crowd’ are becoming.

We are hard wiring the world and humans when given the means to communicate over open, high bandwidth channels will share their stories and develop loyal followings from 100s to 100 000s of those who want to be engaged by them. Trying to regulate and halt the growth of social media will also be at our peril. Force majeure will mean ‘they’ will develop their own connected communities with or without telcos, governments or entertainment companies. But that is another story, what remains are new, niche ‘born to be wired’ communities of interest mashing-up content, engineering better software and deciding between themselves what products will succeed in the marketplace. How can industry emulate this force of nature?

Now everyone is a filmmaker, broadcaster and storyteller. The quaint but already outdated methods of distributing ‘stories’ that relied on reaching ‘captive’ audiences by broadcasting ‘at’ them in one direction, we can liken to someone watering a tamed forest with a spray hose. That walled forest was once refreshing but they have quickly learned that outside this wall they have the ability to ‘grow their own’ they will, with or without us – and their combined wisdom dwarfs any sized company or government organization.

Playful Content R&D. Innovation is not about delivering linear tv and film over the wired network to a pc or onto a mobile phone. That is the utility business not the creative one.
The participatory audience are showing the way in how they create hybrid forms from film, tv, games and web applications. They often do this through behaviour rather than engineering. They mesh the way they consume media. Sending facebook updates from their mobile phone while half watching a TV programme but talking about it on twitter while listening to a friends music playlist and so on. New generations learn that they can cherry pick key parts of services making the new form better than the source as this diagram illustrates, it is not about the content, display or distribution but about the format they enable. The way the community are creating this content is a model for industry and the content and telco industries need to move beyond old business models and look at cross-media form rather than distribution

We have to think beyond mono-media. By that I mean see media as just a single film or TV episode or a mobile game. In fragmented markets where participant audiences spend time across hundreds of touch points we need to provide our stories for them across those devices and channels.

Peter Jackson said “I think we’re on a threshold of a new way to tell stories… It’s a form of entertainment that’s not a game and it’s not a film. It’s a filmic game experience.”

As an example quite a few companies and academic organisations in Australia are now developing compelling hybrid forms, such as TV and Games. This cross-reality mix is showing real potential as the live dynamic element of TV utlises the immersive quest like elements of online games. We must also be careful of assuming all interactivity is equal. There is a big difference between on one-hand, point-and-click ‘broadcast-interactivity’ or games where there are preset outcomes (watch a video or hear a sound) and on the other hand, spaces and places where the community can promote, comment or co-create with the original creators.

Moving on a little, I would like to quote from Building a Creative Innovation Economy, A Cultural Ministers Council report from February of this year.

“The creative sector must engage with the community to ensure ongoing support and survival in a global environment where there is increasing competition for consumers’ disposable time and dollars from an ever-expanding choice of leisure services and products. In this sense, user created content on social media web services such as YouTube and MySpace can be seen as competition for cultural audiences’ attention.…The Australian Film, Television and Radio School’s Laboratory of Advanced Media Production (LAMP) is another example of an innovative approach to training. The program enables the conception and development of multimedia content and services in a live-in setting, facilitating collaboration between project teams and mentors. The four stage process equips participants with the tools they need to create compelling interactive content that meets the needs of their audiences and marketplaces. LAMP offers participants a healthy mix of creativity, business awareness, technical skills and audience awareness.”

So I am keen to talk about one of many innovative initiatives in Australia to aid the development of new form content. LAMP (The Laboratory for Advanced Media Production) was formed in 2005 through AFTRS and comes from a tradition of hothouse development initiatives in the UK, at the BBC and the American Film Institute’s Digital Content lab. My experience is that Australia has some of the most creative thinkers in new emerging media content and they are very keen to work on creative vs just technological collaborations.

Since its inception LAMP has propelled over 61 projects and transformed hundreds of participants at workshops and seminars. The reason the hothouse, live-in-labs work is that they create small social networks with a complimentary mix of great story tellers, innovative technicians, interactive designers and producers. They also take these time poor people away from the normal day to day activities and allow them to take risks. This is exactly what the community is doing and who naturally take risks. The more we allow international teams to come together and take risks, the better for all and innovation will result.

Here is a short sample of some social media projects that have been developed at LAMP. Four example projects and two from the last collaborative Australia/New Zealand lab. Portable ghosts explores games that cross from web to real world to mobile. Master Raindrop looks at the combination of online games, mobile and real life movement training. Thursday’s Fictions explores spirituality and literature in a social virtual world and Wild Ark tells stories using mobile devices around zoos and other immersive real life environments.

Our second was developing seven ABC TV original and existing IP of which many ideas are now being implemented in that organisation.

Many projects developed around the world now create content that the community can take up, give them the tools or the forums to continue the stories so they can build and grow the original idea. Most LAMP projects now take this onboard and see the interaction with the audience as a primary driver behind their original idea. A good example of this is Bush IPTV – a pilot LAMP is producing for a broadband TV service in remote indigenous communities in far north Queensland.

Many projects also fall into the ‘simulation’ camp, creating virtual spaces that allow scenarios for entertainment, research and social collaboration. Here is a small selection of testimonials from recent participants.

I can highly recommend LAMP to anyone with a great idea looking to turn it into a success.
It was a totally immersive and focused, overwhelming experience – nothing like I’ve experienced before
The impossible is possible
It was a wonderful creative experience where I believe we were able to generate a wealth of truly new ideas. Marvellous!
A creative vibrant practical atmosphere
The lab exceeded my expectations…The way everyone helped each other out in an environment that was friendly, affectionate and creative allowed us to take our project in ways never thought of before.
This has definitely been one of the best experiences of my life. Thankyou!
I loved loved loved it!
Concept of LAMP is wonderful and it was above and beyond expectation
LAMP helped solidify confidence in the concept and creating a truly viable cross media platform
LAMP 08 was the most amazing professional development experience of my life!

The role of media producers now is to create compelling cross-media immersive entertainment experiences for global audiences. The producer as aggregator of content/curator – creating the conditions to activate audiences.

Games I would suggest are the most social media. A recent report from Bond University said that in Australia social and casual games are now the most dominant with only 19% of all gamers preferring to play alone with more than 56% preferring to play with others.

That suggests why the merging of traditional online social networks such as myspace and facebook with game worlds are growing so quickly. I personally have been involved in the creation of some of these spaces inside virtual worlds with Telstra’s and ABC TVs presence in Second Life (a great portent of future socio/economic virtual worlds) with BigPond now the highest globally for all brands in second life.

There are great opportunities for collaboration and the creation of a new form of global Social Virtual World like Korea’s Cyworld potentially stretching into English speaking countries – and to reiterate the social aspect again, 84% of Australians think that playing together is important for forming family connections with more than half saying games are more social forms of entertainment than other media.

To jump back to the notion of the hybrid form again. Much of this is reflecting my definition of web 3.0, the live or synchronous web where we communicate and co-create in real time. Social interaction through virtual worlds, interactive broadband TV or web and mobile applications can coexist and mingle in this world.

Australia for instance already have a range of companies that are pushing the envelope of what new form entertainment is. Hoodlum for example have just won BAFTA awards for their extended entertainment titles alongside Lost and BBC Spooks and like many LAMP projects they are creating ‘social entertainment’ which is about connecting communities with common goals and quests and stimulating the wisdom of the engaged crowd.

In 2007 Australia had around 40 traditional game companies who have produced more than 200 games resulting in $100mill in exports – notables include Ty The Tasmanian Tiger and De Blob but we still see the growth and dominance of MMOGs many originating in Asian countries and proliferating in Australia

AFTRS is pioneering new forms too. Alongside it’s world renowned TV and Film courses, AFTRS is developing a range of foundational and specialised graduate courses that will explore games, virtual environments and innovative new forms. They will explore the link between story and participatory applications and how interactive media can be made more ‘cinematic’ and immersive. At post graduate level it is planning to offer a project based course that encourages pioneering projects and inspires innovation.”

Australia, New Zealand and Korea are a wonderful mix of original thinking, great test-bed participant audiences and world leading technology. Able to leapfrog over legacy telecommunications we see in other parts of the world it is possible for ground breaking new formats to be developed in partnerships between the three countries. Australia and New Zealand particularly bring world leading innovative media forms to the mix.

Finally social networks have come about to both connect family and friends but also out of business and a collaborative need – we as content producers must be very focused on this to be relevant to the audience that are doing it themselves. Governments and creative industries can become allies in this equation and become authentic co-creators of social media spaces where the voice and creativity of the ‘audience’ can play out.

Nations who have key creative synergies, technical innovation and highly motivated participant audiences to collaborate and develop new forms together. Which is why I suggest we endeavour to create an initial rapid content R&D lab between the three countries be set up this year. The outcome of these will be many real projects a selection of which can be developed to market.

Kamsahamnida
Thank you

© Gary Hayes 2008

Jun 042008
 

Gary Hayes will be speaking and representing LAMP, AFTRS and new Australian Content at The 2008 KANZ Australia Korea New Zealand Broadband Summit on 19-20 June 2008 in Seoul, Korea

The nine or so Australian speakers at the two day summit will be led by Senator the Hon Stephen Conroy, Minister for Broadband, Communications and the Digital Economy and will be hosted by the Korean Minister, Mr See-Joong Choi, Chairman, Korean Communications Commission (KCC).

The summit will cover topics such as Broadband Technologies, Intelligent Broadcasting, Services and Applications, R&D and Safety and Security. Gary will be talking about the growing importance of participatory content, the collision of traditional media and new collaborative tools from a story perspective and how these hybrids are an analog for the way nations could be working together – ‘the international, digital mash-up’. He will also talk about how nations can develop strategies to share learning from R&D and new industry forms.

The KANZ Broadband Summit is an annual meeting of Australian, New Zealand and Korean organisations to discuss the latest developments in broadband infrastructure, applications and content. This year it is hosted by the Korean Communications Commission, providing a focal point for discussions on mutual international collaboration in commercial and research opportunities in broadband content, services and infrastructure.

The past three Summits have attracted around 100 organisations with the objective of fostering collaboration and exploring new business opportunities. With the passing of each Summit we are seeing stronger, closer business ties established between the participating countries.

There is also an opportunity for companies for all regions to attend and what follows is some information for late applications:

You will be joining an Australian delegation made up of representatives from commercial and research organisations involved in the creation and delivery of new content and services for broadband networks. Participants will take part in the Summit by attending the formal sessions and making contact with their counterpart organisations. The broad details and arrangements for the Summit are set out below.

This is a great opportunity to participate in a top level ministerial forum, to take advantage of that forum to liaise with counterparts from Korea and New Zealand at the cutting edge of broadband services and to establish new collaborative ventures.

I urge you to register your interest in attending with our Coordinator, Ruth Conry at ruth.conry@mnetcorporation.com by Friday 30th May. Ruth can provide all the information you need regarding arrangements in Korea – her mobile number is 0401 719 975.

Companies who have already confirmed their attendance from Australia to provide key speakers at the Summit include:

  • National ICT Australia (NICTA)
  • Australian Broadcasting Corporation (ABC)
  • m.Net Corporation
  • CSIRO
  • Australian Film TV & Radio School (AFTRS): LAMP
  • Internet Society of Australia (ISOC-AU)
  • Microsoft Australia
  • Australian Federal Police (AFP)

In addition you will have the opportunity to meet with New Zealand and Korean counterparts including senior representatives from:

  • Samsung Electronics
  • Electronics & Telecommunications Research Institute (ETRI), Korea
  • Korea Telecom (KT)
  • TU Media Corp
  • Mobile Convergence Co
  • Asia Pacific Satellite Industries
  • Korea Information Security Agency
  • Telecom NZ
  • Zodal
  • University of Auckland
  • MediaLab
  • HectorWorld
  • Kordia

The Week in Seoul
Australia will be represented at a senior level at the OECD Ministerial Meeting on “The Future of the Internet Economy” in Seoul from 17-18 June. After the OECD meeting, ministers will open the 4th Korea Australia and New Zealand Broadband Summit taking place from 19-20 June.

Also in Seoul that week, the World IT Show provides opportunities to discover both local and international technologies being promoted in the Korean market.

In Conclusion
The Korea Australia New Zealand Broadband Summit represents an opportunity to participate in a top level ministerial forum and to take advantage of that forum to make contact with Korean organisations which, in a number of cases, are at the cutting edge of broadband technology.

With so much happening in Seoul that week, this is an unprecedented opportunity which will not occur again for some time.

AIMIA have also covered this here