Nov 172009
 

Australia’s leading screen conference, run by SPAA, is in Sydney this week and many multi-platform folk associated with LAMP & AFTRS in the past are in force with a record number of panels and sessions. The heavily featured 360 Media (and by implication Social Media) track sits nicely in the theme of this years conference ‘Reaching Your Audience’. LAMP’s Gary Hayes is listed as a key advisor to this years event and the following are a taste of some of the great sessions worth checking out. Lots more detail on the downloadable PDF on the SPAA Conference site.

The sessions below are the LAMP best 360, multi platform picks for the 3 days

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Oct 132009
 

mordy02

Jim Shomos, innovative Australian writer/producer and also LAMP mentor, is about to launch his latest collaboration Mordy Koots, on an unsuspecting public.

Gary blogged about the project last month & prior to their shoot in a post entitled Thumbs-up for Aussie innovation live action film-in-game looking at Mordy as a new genre, other examples and what it may mean for indie producers. globally.  Jim just sent us this press release which details the screen launches in November, the production process and a teaser of some cool guest appearances…

Australia‟s most famous brothers, the Jacobson‟s, this week wrapped shooting for their groundbreaking new comedy series, Mordy Koots which will be launched on November 16 at Sydney‟s Popcorn Taxi. The 10×3 minute series will be available to download for free from ninemsn. Popcorn Taxi will screen all 10 episodes followed by a Q&A with Clayton and Shane Jacobson.

Continue reading »

Sep 112009
 

Profiling successful case studies, people and the latest techniques across multi platform media. FREE themed seminars running on the last Wednesday of every month at 5:30pm – 7pm. No need to register just turn up to Theatre 1 at AFTRS Sydney

Upcoming FREE seminars:

  • AFTRS, Main Theatre, 5:30pm – 7pm, Wed Sept 30
  • Wed Sept 30 – Building Creative Collaboration Online

community Social networking applications have opened many new opportunities for creative people to collaborate online. Australian online collaborative spaces are notoriously thin on the ground but there are a few leaders in a small pack. What consitutes an online creative community, how do you motivate people to contribute content and what are the benefits that are offered?

Speakers will include:

  • Sherre De Lys from the ABC’s Pool – a creative community for online collaboration and content creation and
  • Matt Fayle and Pip Jameson from The Loop, a creative portfolio and collaboration site about to be launched targeting creative industries.

Continue reading »

Jul 222009
 

STATE OF PLAY SEMINAR – Cinema 2.0: 3D, Big Screen & Participatory Futures

FREE – 29 July 2009 – AFTRS Theatre. 5.30 – 7pm

How will the traditionally passive cinema experience change in the next few years. Stereoscopic 3D films are becoming commonplace alongside specialised 3D Imax outings and in the past few months we have experienced Monsters vs Aliens, Up, Ice Age: Dawn of the Dinosaurs, Coraline, My Bloody Valentine. Dreamworks have committed to producing all CG films in 3D and there are new releases planned over the next 6 months including Avatar, The Final Destination, re-release of Toy Story 1 & 2. A Christmas Carol & Cloudy With a Chance of Meatballs. But what about more interactive cinema with games or social applications particularly with YouTube recently delivering a full 3D capability? Where does the future lie for cinemas and other public screen spaces?

Speakers:

Cane Toad 3D shoot

Cane Toad 3D shoot

LAMP ‘STATE OF PLAY’ SEMINARS

Profiling successful case studies, people and the latest techniques across multi platform media.

  • FREE themed seminars running on the last Wednesday of ‘most’ months at 5.30pm – 7pm.
  • No need to register just turn up to the main Theatre at AFTRS, Sydney (directions)

Trailer below from My Bloody Valentine in 3D

Apr 282009
 

machy_film_vertVIRTUAL STORY: THE ART AND CRAFT OF MACHINIMA

Three hour seminar – Thurs 14 May.
Full day workshop – Fri 15 May

Machinima is a dynamic new form of storytelling that will be explored in a seminar and interactive workshop at AFTRS this week. This unique event will feature leading international experts speaking about the exciting future of this new form which utilises games and virtual worlds as new tools of filmmaking.

Games and virtual worlds are now being used as creative tools to make a wide range of films from horror genre, comedy to corporate training and education. YouTube, Machinima.com and scores of other video portals are filled with thousands of examples of these new forms of virtual storytelling. Some are now even being commissioned by mainstream TV such as NBC aired a CSI episode in 2008 integrating machinima made in Second Life and HBO recently acquired the machinima series ‘Molotov Alva’.

Speakers featured include:

  • Gary Wiesneski, who has pioneered SLCN.tv, the world’s first TV network that broadcasts live from the virtual world reaching over 1 million viewers and from July it will be in high definition on treet.tv.
  • Mark Strong from Wandering Eye Pictures will also speak about recent machinima projects he has completed for Sony to promote the Ressurrection 2 game for PS3 platform.
  • An exclusive interview with leading machinima producers Ill Clan. Writer/director Kerria Seabrooke, cinematographer Paul Jannicola and producer Frank Dellario have been described by Wired magazine as ‘machinima masters’ and give unique insights to how they create their award winning work.
  • Gary Hayes, leading Virtual World creator,  put this together inspired by the growing audience for his own machinimas which have achieved hundreds of thousands of views online. More at: http://www.youtube.com/user/hayesg01
  • Jim Shomos who, with Kenny creator Shane Jacobson, have pioneered MOGIE or movie over game integrated entertainment in partnership with Ubisoft. More can be seen at: http://www.mordykoots.com
  • Kathy Mueller, lecturer in Screen Content at AFTRS, who brings many years of experience as a screen writer/director to new forms.

Following the seminar a day-long workshop will be held on Friday 15th May to explore the tools and techniques of making machinima. This is a rare opportunity to gain insight into an exciting emerging form.

WORKSHOP: Those attending the workshop are encouraged to bring a 1-2 minute audio recording of dialogue between 2-3 characters to create the machinima to.

The seminar will explore the vast range of machinima made with console, PC and online games. It will also look at simple forms of film pre-visualisation now possible using games technologies. The intensive workshop will provide a hands-on introduction to the tools of machinima and the opportunity to work on a short project. Participants are encouraged to bring along a pre-recorded soundtrack (including voice and/or music) to use as the basis for their project.

Sign up now for the seminar only or for the full seminar and workshop program. Hurry, applications close soon!

CLICK TO APPLY: Seminar Thurs 14 May 2 – 5 pm

CLICK TO APPLY: Workshop Fri 15 May 10 am – 5 pm (must attend seminar)

Presenters and workshop trainers include:

By the end of this workshop & seminar participants will have had the opportunity to understand the differences between the types of machinima engines (specialized software, previz tools, social virtual worlds, game-worlds and mods) and learn about:

  • What makes compelling machinima
  • The wide range of machinima styles being created around the world
  • Insight into the engines and tools used to create machinima including: WoW, Second Life, Antics, Crysis, GTA4, Half Life, Halo, iClone, Movie Storm Unity, NWN, The Movies, Sims and many others
  • Basic storyboarding and scripting techniques for machinima
  • Global machinima community and other online resources
  • Role playing and improvisation techniques that work in this new form

From a previous Machinima seminar called “THE VIRTUAL STORY”

Six half hour podcasts featuring SLCN.tv, Physical TV, Jackie Turnure, Gary Hayes and many more from the Film Making and Cinematic Experiences Using Virtual Worlds and Games seminar in Sept 2007 recorded live at the Museum of Sydney.

1 SECOND LIFE CABLE NETWORK – Gary Wisniewski. Gary discusses the technical and logistical aspects of making television in 2nd life. MP3 recording time 33:37 (11.7MB) Click to listen

2 THURSDAY’S FICTIONS – Karen Pearlman and Richard James Allen take you through the transition of their project, Thursday’s Fictions from the stage, to the page, to the screen and now to 2nd life. MP3 recording time 30:42 (10.6MB) Click to listen

3 THE STORY ENVIRONMENT – Gary Hayes talks about virtual spaces and the collaborative nature of creating stories within them. MP3 recording time 33:37 (11.3MB) Click to listen

4 CREATING PLACES – Kit Devine a lecturer in 3D at AFTRS talks us through her phd project, a virtual version of Sydney’s Rocks area from 1788 to present, as an illustration of the difference between building places as opposed to spaces. MP3 recording time 16:23 (5.6MB) Click to listen

5 THE VIRTUAL FILM – Jackie Turnure. The art of Machinima – an evolution. Jackie takes us back 11 years to the beginnings of Machinima, (combination of Machine and Cinema) to look at how far things have come and where they might be heading. MP3 recording time 36:42 (12.6MB) Click to listen

6 GAME MEET FILM: PRODUCTION, SKILLS AND FUTURES – Panel “The Craft of Story Environment and Games” – A panel of experts moderated by Gary Hayes look at the production issues and future implications of combining the skills of filmmaking with games design with emphasis on machinima and virtual worlds. MP3 recording time 31:10 (10.7MB) Click to listen

All podcast presentations produced and presented by LAMP @ AFTRS.
Audio edited & processed by Gary Hayes. Podcast descriptions by Casandra Joslyn.

All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!

Apr 062009
 

INNOVATIONS IN MULTI-PLATFORM CONTENT – Wed 22 April 9.30 – 1.00 pm – Sydney

  • Do you really know what Alternate or Augmented Reality Games are, or what makes Social Media Entertainment really successful?
  • How do you plan, produce and maintain complex distributed narrative, multi-platform services?
  • Why do interactive stories work & how to get clients interested in it
  • How can you combine the immersion of games with the drama of film and TV?
  • How can you keep people engaged across time and space?
  • What is the true Future of Entertainment?

lostThe way content is consumed has changed. A selection of leading innovators in multi-platform content present recent projects in the areas of social media, cross platform storytelling, extended entertainment, games and online entertainment. This will be an eye opener for those who thought cross-media meant TV show and a website!

Hoodlum (global leaders in distributed storytelling) will share behind the scenes on their world renowned multi-platform ‘game-like’ dramas such as Lost, Spooks and Emmerdale. World Communities will highlight the best social media services that draw in audience and user participation while also building loyalty for future services. Animal Logic on a live link from LA will talk about the future of entertainment formats while Xumii will look at this from a social mobile perspective. Finally MOGIE/Forget the Rules will show a unique new Australian grown format combining live action and game worlds. Sohail Dahdal and Gary Hayes, both leading multi-platform creators themselves, will manage this very special seminar.

APPLY: Seminar Wed 22 April 9.30 am – 1 pm

Presenters include:

By the end of this seminar participants will have had the opportunity to learn about:

  • How to develop new forms of storytelling that integrate narrative and interactivity
  • Innovative techniques in multi platform content creation
  • Future directions of media innovation
  • Case studies of innovative projects and production methodologies and techniques
  • Techniques to foster and promote creative innovation
  • Creating community and communicating directly with audiences
Jan 192009
 

This LAMP mentored project from Marcus Gillezeau and Ellenor Cox (of Firelight Productions) has been nominated in the Fiction category of the 2009 International Interactive Emmy Awards. These awards are held at Milia in Cannes each year and this year it is from 30 March to 3 April. The video below with a voice over by Marcus himself, explains Scorched and is also used by judges to help select the nominations.

Through these awards, the International Academy of Television Arts & Sciences is celebrating a significantly growing sector of the television industry and recognize excellence in content created and designed for viewer interaction and/or delivery on a digital platform.

Fiction category

  • Director’s Cut – The Revenge, Container Group S.A., Argentina
  • Kirill, Endemol UK / MSN , United Kingdom
  • Pietshow, Grundy UFA TV Produktions GmbH, Germany
  • Scorched, Firelight Productions in association with Essential Media & Goalpost Pictures, Australia

Scorched has also recently been nominated for the local Australian AIMIA awards – all nominations here.

About the video “Scorched is one of the largest all-media, interactive drama projects ever in Australia, screening across the Internet, mobile devices and prime time TV. Find out more about how the team put together the roll-out of the project.”

Scorched has received a great deal of attention and commentary from press and also those closer to the project. This is the LAMP post about the launch, here is Guy Gadney (then head of PBL New Media, Channel 9) and Gary Hayes (LAMP Director’s personal media blog).

It is great news that another LAMP connected project is entered into the International Emmy’s – examples of earlier ones included the winner of the Ogilvy Amex award by then LAMP mentor Jackie Turner and other LAMP projects such as  The Deep Sleep won development awards too.

Feb 122008
 

GROWING WORLDS: TURNING YOUR STORIES IN TO GAMES
Presented by AFTRS LAMP, Australia Council’s Story of the Future and Film Victoria

So what makes a great game and what skills do creators of these experiences need in order to develop compelling commercially viable content for the future?

A seminar, interview and workshop for story-tellers interested in adapting their work for games.

When: Saturday 1st March, 2pm – 5pm
Where:
Screen Pit, ACMI, Federation Square, Flinders Street, Melbourne
Cost:
$45, to Register Call: 03 9602 2300 during business hours to reserve your place. Payments must be received by 29 Feb prior to the event

The recent emergence of games as a storytelling platform is extending the familiar narrative family of books, plays, film and television. The next generation of games will rely on story, narrative and character development to immerse users inside the experience and allow them to live the story. Come and hear award-winning novelist, TV and games writer Matt Costello talk about the key ingredients of planning, writing, designing and structuring a compelling game, referring to the types of stories and characters best adapted from other media. The interview session will also include a look at role-playing game environments inside social virtual worlds, production methodologies, user-generated games and a market overview. Matt will be joined by speakers including Kurt Busch from Krome Studios who will provide an overview of the games development business and contextualise new creative opportunities in this area. Attendees will have the opportunity to workshop stories and games in a rapid development session. This is a must-attend seminar and workshop for creative writers, producers and broadcasters of every flavour who are considering turning their stories into console, online or casual games.
Matt Costello’s innovative work includes ground-breaking and award-winning novels, games, and television.

MATT COSTELLO – Writer and Games Designer, Polar Productions

Matt CostelloMatt Costello is based in New York, London and LA and has written ground-breaking and award-winning novels, games, and television. Matt has scripted dozens of best-selling games and of one Time Magazine said, “The story is delivered with unusual art.” He wrote the groundbreaking Pirates of the Caribbean 3 game across all platforms and has been commissioned to do the fourth in the series.
Since writing the critically acclaimed classic game The 7th Guest, he has scripted dozens of best-selling games such as Shellshock-Nam ‘67 (Guerrilla Games and Eidos), Bad Boys 2 (Empire) and 2005’s Doom 3 winner of an unprecedented five awards at E3 including the Game Critics Award: Best of E3. Just Cause, co-written for Eidos, debuted as the #1 game for Xbox 360 in the UK. Named ‘Best Adventure Game’ at the 2006 E3, it premiered on the US best-seller lists as the #2 Xbox 360 game.

OzCoFilm Vic

Dec 122007
 

Title: Faction Comics – NSW

Tagline: Where the comic world comes to create, share and rate.

Project Description: Faction comics is a global online comic community with ongoing user generated publications.

Target Media: Web, Mobile, Film/TV

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

Team Members © Leader/Writer Sam Clayton, Designer Nat Jones, Designer Rob Wilby. Strict Copyright 2007

Guardian Mentor: Andrew Apostola

LAMP Lab: Couran Cove, Queensland, November 2007

Dec 082007
 

THE VIRTUAL STORY
Six half hour podcasts featuring SLCN.tv, Physical TV, Jackie Turnure, Gary Hayes and many more from the Film Making and Cinematic Experiences Using Virtual Worlds and Games seminar in Sept 2007 recorded live at the Museum of Sydney.

All podcast presentations produced and presented by LAMP @ AFTRS.
Audio edited & processed by Gary Hayes. Podcast descriptions by Casandra Joslyn.

All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!

note: all speaker bios below…

1 SECOND LIFE CABLE NETWORK – Gary Wisniewski

Gary discusses the technical and logistical aspects of making television in 2nd life. He briefly takes us through the background of the 2nd life cable network, the largest and most successful 2nd life television station, 100% of the programming of which is live from 2nd life and broadcast to the web.Gary talks about the advantages and disadvantages of doing things live in-world, takes us through some of the processes and shows us some of the programs themselves.

MP3 recording time 33:37 (11.7MB) Click to listen

2 THURSDAY’S FICTIONS – Karen Pearlman and Richard James Allen

Karen Pearlman and Richard James Allen take you through the transition of their project, Thursday’s Fictions from the stage, to the page, to the screen and now to 2nd life. They discuss what’s exciting about the process of working in virtual worlds, the interweaving of the form and content, the collaborative process involved and what surprised them about working in 2nd life.They also cover the key shifts they encountered taking Thursday’s Fictions into the film media from the stage show and book, look at the shift from closed forms where the content is delivered to the audience, to a more open form where the audience get to participate, and talk about discovering how working in 2nd life could offer opportunities to explore other themes in a story that has been told across various media platforms.

MP3 recording time 30:42 (10.6MB) Click to listen

3 THE STORY ENVIRONMENT – Gary Hayes

Gary talks about virtual spaces and the collaborative nature of creating stories within them. He focuses on worlds that are social i.e. real people collaborating in real time creating experiences, and also looks at mixed reality – people in real space and in the virtual space.Gary shows a continuum both between the customisation of the worlds from very fixed to very open and between the individual and the collaborative, and looks at where some of these virtual spaces fall within them.

We look at story creation in these environments, the different kinds of environment available, and how these environments can affect the kinds of story you tell. We also hear about the tools of the trade and the four key ingredients to creating anything of value in such a space including character animation and camera manipulation.

MP3 recording time 33:37 (11.3MB) Click to listen

4 CREATING PLACES – Kit Devine

Kit Devine, a lecturer in 3D at AFTRS talks us through her phd project, a virtual version of Sydney’s Rocks area from 1788 to present, as an illustration of the difference between building places as opposed to spaces.She covers how social interaction is a big part of creating a sense of place, as it is the human meaning associated with a location that makes it a place.

Kit also looks at the quality of real-time playback that is now available from 3D programs and shows how this can be valuable to filmmakers in the use of 3D environments for pre-visualisation.

MP3 recording time 16:23 (5.6MB) Click to listen

5 THE VIRTUAL FILM – Jackie Turnure

The art of Machinima – an evolution. Jackie takes us back 11 years to the beginnings of Machinima, (combination of Machine and Cinema) to look at how far things have come and where they might be heading. We move through the evolution of Machinima from simple game records through the popularity of stand alone short films to the rise of the episodic and the shift from comedies to more thoughtful drama.Jackie illustrates the importance of good writing, dialogue and voice acting in machinima and also looks at what makes people choose to create their story using this process.

She touches on the issue of copyright and how to make money from machinima and looks at new tools for creating Machinima license free. Jackie concludes her presentation with her projection for machinima over the next ten years.

MP3 recording time 36:42 (12.6MB) Click to listen

6 GAME MEET FILM: PRODUCTION, SKILLS AND FUTURES – Panel

“The Craft of Story Environment and Games” – A panel of experts moderated by Gary Hayes look at the production issues and future implications of combining the skills of filmmaking with games design with emphasis on machinima and virtual worlds.

A discussion about traditional film making crafts and virtual worlds. Moderated by Gary Hayes with panelists: Peter Giles (Head of Digital Media), Mark Ward (Head of Sound), Jon Rohde (Head of Design) and Gary Wisniewski (CEO, SLCN.tv). Significant comments from Karen Pearlman and Teresa Rizzo.

MP3 recording time 31:10 (10.7MB) Click to listen

THE VIRTUAL STORY
Film Making and Cinematic Experiences Using Virtual Worlds and Games

There is a revolution happening in the way both users and professionals are creating films and story environments. YouTube, Machinima.com and many other video portals are filled with thousands of short films made in game engines and virtual worlds. It is a fast changing space and even in the past week HBO have commissioned the world’s first machinima series to made entirely in a games environment and the first episode is a nominee for an academy award. This two part course consists of a seminar which introduces participants to the exciting work being produced in this area, and a one day workshop that provides a hands-on introduction to the tools that are available.

Virtual Story

SEMINAR

The one day seminar, presented by award winning machinima and virtual world creators, will start with state of the art examples, live demos, a panel review show and presentations on the art and craft of machinimation. The second half of the day will look closely at Story Environments – places where rich virtual experiences encourage users to “live”, role play and create their own stories. Several case studies will illustrate the tools and design techniques being used to create these rich story spaces. The day will end with a panel where traditional film industry practitioners discuss how their various crafts apply to films being made in these virtual worlds, followed by another live, theatrical machinima.

Presenters include (see Bios below):
* Gary Hayes, AFTRS – Director, LAMP and Head of Virtual Worlds The Project Factory
* Jackie Turnure, AFTRS – Lecturer, Interactive Storytelling, and co-creator of machinima feature Stolen Life
* Gary Wisniewski – CEO of Second Life Cable Network SLCN.TV
* Ian Brown, AFTRS – Lecturer, VFX and Animation
* Richard James Allen – Writer & Director
* Karen Pearlman, AFTRS – Curriculum Designer, and Writer, Producer, Editor

Special Guest Presenter:

Gary Wisniewski is the CEO of the Second Life Cable Network (SLCN.TV), a professional video network designed to expand the in-world audience as well as deliver virtual entertainment to the real-world. SLCN.TV was started in March 2007 and has now established itself as the leading broadcast service in Second Life. Live broadcasts include The Transformers’ press conference, the largest in-world event ever staged, as well as in-world events for the Die Hard 4release, the 300 press event featuring Frank Miller, as well as events for the ABC and many more. Gary will be demonstrating some remarkable techniques and camera technology they use in the some of their four camera live machinima captures in the seminar and the workshop the following day.

Guest Panelists include:

* Mark Ward, AFTRS – Head of Sound
* John Rohde, AFTRS – Head of Design
* Teresa Rizzo, AFTRS – Lecturer, Screen Studies
* Timothy Smith, AFTRS – Screen and games writer
* Melvin Montalban, AFTRS – Directing student

SPEAKER DETAILS Jackie Turnure
Jackie was the script editor and voice director on Stolen Life, an animated feature produced in Machinima, written and produced by Peter Rasmussen. Jackie is a lecturer in interactivity and cross media at AFTRS, where she is also a mentor for LAMP (Laboratory of Advanced Media Production). She brings a unique perspective to the role of narrative in cross media production. Recently she won a development award at Milia 2007 from Ogilvy and AMEX for her Alternate Reality Game project ‘Diamond Reef’.

For the last 15 years she has worked across film, television, games and online production, with a particular focus on animation and children’s content. She has written and produced numerous 3D animated kids’ games for PC, including Bananas in Pyjamas – It’s Party Time, Oz – The Magical Adventure and Oz – The Interactive Storybook. The games have won awards and been distributed in 18 countries. Jackie recently completed story producing and writing three episodes on Deadly, a half hour animated TV series based on the books by Paul Jennings and Morris Gleitzman.

Gary Wisniewski
Gary Wisniewski is the CEO of the Second Life Cable Network (SLCN.TV), a professional video network designed to expand the in-world audience as well as deliver virtual entertainment to the real-world. SLCN.TV was started in March 2007 and has now established itself as the leading broadcast service in Second Life. Live broadcasts include The Transformers press conference, the largest in-world event ever staged, as well as in-world events for the Die Hard release, the 300 press event featuring Frank Miller, as well as events for the ABC and many more. Gary will be demonstrating some remarkable techniques and camera technology they use in the some of their four camera live machinima captures in the seminar and the workshop the following day.

Gary Hayes
Gary is the Director of LAMP and the Head of Virtual Worlds at The Project Factory. He has led The Laboratory for Advanced Media Production at AFTRS since 2005 who have developed 54 Australian emerging media projects and run hundreds of workshops and seminars. As Head of Virtual Worlds at the Project Factory he has personally produced and built Second Life presences for Australian brands, including Telstra, ABC TV, Tourism Victoria, Physical TV and many more. Before coming to Australia Gary was Senior Producer at BBC New Media for 8 years devising and producing many of the BBC’s digital ‘firsts’ – the first 24/7 Interactive TV service, the first live internet documentary and the first truly interactive programming for Broadband TV. He also created over 20 other enhanced TV shows, several future BBC cross-platform navigators and was part of BBC Imagineering developing early ‘inhabited TV’, Virtual World and TV Mixed Reality formats.

As BBC Senior Development Manager he worked on global BBC digital strategies and externally chaired the Business Models for TV-Anytime (the global personalized TV standard) and then moved to the US to develop on-demand TV with broadcasters such as NBC, Showtime and CBS. He recently co-authored a UK Department Trade and Industry Report on Personalised TV and has been an International Interactive Emmy juror for the past two years. Gary recently keynoted on virtual worlds at CeBit, AIMIA and presented on education and brands in virtual worlds on radio, podcasts and many seminars. He produces dramatic and corporate machinima and runs workshops for cinematographers, designers, and script writers exploring the potential of shared, social online virtual worlds for collaborative production, creativity and education and runs a popular blog on media personalisation, digital brands, new media forms and creativity at www.personalizemedia.com.

Dr Richard James Allen Dr Karen Pearlman
Dr Richard James Allen (writer, choreographer, director) and Dr Karen Pearlman (editor, choreographer, producer) are founders of The Physical TV Company and explorers of media and the mind. In New York as That Was Fast they brought content back into dance in The Laughing Movie, Alphabet x 2, The Charlie Stories and other works in their original ‘cinematic blend of text and dance action’. In Australia with companies such as
Dance North and Tasdance, they explored the nexus between fully fledged original play scripts and dance scripts to make ‘dance plays’ such as If War Were A Dance and Blue Cities, bringing movement into character development and choreography into story.

They have been world leaders in the exploration of video dance and dance film and their work in this area as The Physical TV Company has taken them to a deep integration of the languages of cinema, literature and choreography as witnessed by short films such as Rubberman Accepts The Nobel Prize, No Surrender, and Down Time Jaz, and the short feature Thursday’s Fictions. Always engaged by new spaces in which meaning can be explored and communicated, they have recently delved into mobile content with the adaptation of Richard’s 9th book, The Kamikaze Mind, into animated phone poems, and the adaptation of the Richard’s 8th book, Thursday’s Fictions, from a play to a film to a 3D online immersive world in Second Life.

Ian Brown
Ian has been writing and playing games since the days of the Commodore 64, and is the proud owner of a scratch-built cocktail MAME machine. He is currently interested in the impending cross-over of film drama and games technology. For the past ten years Ian has worked in many disciplines and capacities in the film and television industry, encompassing 3D artist and supervisor, art direction, matte painting, production design and storyboarding.

His feature credits include The Lord of the Rings: The Fellowship of the Ring, Moulin Rouge, The Quiet American, Hero, Mission Impossible 2, The Man who Sued God, The Great Raid, Red Planet, Garage Days and The Thin Red Line. His TVC work includes over 50 high-profile international commercials. As a director his work spans both shorts and high-end music videos, earning both local and international awards and nominations, including an AFI.

Panellists

Mark Ward

Whilst studying creative writing and literature Mark became infected with the filmmaking virus and has never fully recovered. A graduate of AFTRS in 1985 (Directing and Sound), he founded a sound design company, Counterpoint Sound, in 1987 with fellow graduates of the School. Counterpoint was a “script-to-screen” service for sound, and built its reputation in documentaries, short and experimental drama and TVCs. In 1991 the same team formed Oracle Pictures, a production company aimed at developing and producing documentary and drama.

By the end of 2000 Mark had put Counterpoint into a box and shifted focus to feature films, working on such features as Lantana, The Quiet American, and In The Cut amongst others. Mark has been a member of both the Australian Screen Sound Guild and ASDA since 1995. Since entering the industry over 20 years ago, Mark has experienced the transition of screen-sound from sprockets to analogue multi-track to software-based design and production. With the same feverish curiosity he looks forward to the creative opportunities of interactive sound design.

Jon Rohde
Jon Rohde has worked in the TV and film industry for over two decades working his way up through most Art Department positions. His most recent position was Production Designer on R.A.N. working in the Torres Strait for Chapman Pictures. Rohde’s other credits include:

  • Police Rescue – Assistant Designer, Blue Murder – Assistant Art Director, Wildside – Art Director
  • Art Director on Australian features including Risk and Bootmen (AFI winner for Production Design)
  • Segment manager for Sydney 2000 Olympics Closing Ceremonies
  • Production Designer for Columbia Tri-Star films; After the Rain and Heroes Mountain
  • Production Designer for Southern Star; Young Lions, Fireflies
  • Production Designer for Screentime; Jessica.

Jon completed a Diploma of Arts in Film and TV at QCA in Brisbane and worked for the Seven Network. He then moved to Sydney and began work in Art Departments for ABC Drama while completing a Bachelor of Arts in Visual Arts at UTS. He has worked for numerous production companies and with a wide range of producers, directors and other designers.

Teresa Rizzo

Teresa Rizzo graduated from Murdoch University, Western Australia, with a BA Honours in Communication Studies in 1994. Her honours thesis-video On Becoming won numerous awards nationally, and internationally. From 1994-2005 she has worked in the pay television industry in various producer roles, in organisations such as Teleitalia, Galaxy Media and the Premium Movie Partnership. She recently submitted her doctoral thesis in Film Studies at the University of New South Wales. Teresa’s research interests include Deleuze and feminist film theory, the modern horror genre, and the pay TV industry in Australia. Publications:

  • “The Molecular Poetics of Before Night Falls,” Rhizomes, forthcoming Sep. 2005.
  • “The Alien Series: A Deleuzian Perspective,” Women: a Cultural Review, Volume 15, Number 3 / November 2004.
  • “On Becoming-An Interview with Moira Gatens,” Southern Review vol. 28.1(1995): pp. 53-68. Questions and Interview by Teresa Rizzo.
  • On Becoming. Experimental documentary. Dir. prod. and writ. Teresa Rizzo 27mins. Winner of Flickerfest 1994.