Jan 212010
 

As we ended the last decade we were collating/archiving assets from the LAMP site and think it important to recognise the people that made LAMP the Australian icon in effective emerging media development.

Many of the mentors and participants were beginning their own journey on these workshops and residentials and are now leading the industry in Australia and abroad. We hope these ‘retrospective’ posts serve as a record for that which follows LAMP.

LAMP 2005-2009 was:

Continue reading »

Mar 182008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: Portable Ghosts – NZ

Tagline: The best way to solve ghost mysteries is to have ghosts helping you!

Project Description: Become a Ghost Detective from the TV show to the virtual world onto the mobile, the web, print and into the real world. A truly unique social network experience that is also aimed at schools and parents. Based on the book of the same name by Margaret Mahy.

Target Media: Web, Mobile, TV, Virtual Worlds, Locative Mapping, Physical World

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Yvonne Mackay – Director
  • Dan Milward – Software Developer
  • Phil Wickliffe – Designer

Guardian Mentor/s: Jim Shomos

Copyright: Production Shed TV 2008

Mar 182008
 

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LAMP Lab: Marysville, Victoria, February 2008

Title: Catalyst – ABC, NSW

Tagline: Science that Excites and makes a difference

Project Description: ABC TV’s prime-time science magazine program broadcast on ABC 1 and 2 increases its reach to younger viewers via Ruben ‘The Surfing Scientist’ and provides depth and stickiness to existing viewers through it’s collaborative social network Fatherhood special. Catalyst’s Ruben also ventures into the virtual world on ABC’s Second Life Island and works with the community on science experiments.

Target Media: Web, Mobile, TV, Virtual Worlds

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Nicolas Lee – Executive Producer
  • Briony Williamson – Designer/Information Architect
  • Laurent Desamaud – Web Producer

Guardian Mentor/s: Anthony ‘Arse’ Eden

Copyright: ABC 2008

Mar 112008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: Touched by the road toll – NSW

Project Description: In Australia there are five deaths on our roads every day. ‘Touched by the road toll’ is an online social network for all those affected by road trauma. Behind every fatality there are a thousand stories. This online sanctuary provides a space where people can tell their story, create compelling tributes, find support and understanding from an online community, and ultimately heal.

Target Media: Web, Mobile, TV, Virtual Worlds, Locative Mapping, Physical World

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Sandra Cook – Producer/Creator
  • Kerry Sunderland – Online Producer/Designer
  • Tamsin Smyth – Designer

Guardian Mentor/s: Laurel Papworth

Copyright: 2008

Mar 112008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: podscape – NZ

Tagline: You’re in the band

Project Description: Social virtual world networking where ‘Your in the Band’, a revolutionary new way to interact with friends and strangers alike. Patent pending.

Target Media: Web, Virtual World, Mobile, Locative

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Chris White – Creator/Producer
  • Kentaro Yarrada – Designer

Guardian Mentor/s: Catherine Gleeson

Copyright: 2008 Patent Pending

Mar 092008
 

A mini ARG (Alternate Reality Game) with virtual world parallel components as part of the 8th LAMP residential in Marysville, Victoria Australia.

We have been running LAMP residential workshops for nearly 3 years now and on the first day we normally run a team bond/building game. The last eight have been 2+ hour long location puzzles, scavenger hunts, role playing, team work with with the intention of exploring cross-media, story and game play. The last four have incorporated the virtual world of Second Life as a parallel story environment to embed clues and story. We finally managed to capture one of these last month for posterity – 24 New Zealand and Australian media industry professionals immersed in this mixed (or cross) reality experience.

The video shows the mirror build in SL of the old house where we had the workshop, has clues within puzzles that point you to real world locations and real world locations pointing back to Second Life as part of a quest to uncover the truth. Based on a fictional story about early settlers, an ancient spell book, witches, the war and evacuated school children, the quest moves into the grounds, secret parts of the building, a nearby sculpture garden and ends in a chanting fire ceremony. Other media involved included live mobile phone role playing, walkie talkies, photographs, websites, placed props/objects. Many seen in the video.

An 89MB medium rez MP4 version is available here

Project Credits:

  • Produced, devised & original story: Gary Hayes
  • Writing: Matt Costello & Gary Hayes
  • Print design: Catherine Gleeson
  • Second Life creation: Gary Hayes
  • Tech support: Brett Robertson

Film credits

  • Live action camera: Peter Giles
  • Editing: Gary Hayes
  • Music composed: Gary Hayes

Special thanks to:

  • Bruno’s Sculpture Garden
  • Marylands Conferences
  • Brett Robertson, Cassandra Joslyn, Peter Giles & Rachael Hainsworth for support
  • AFTRS (Australian Film TV and Radio School)
  • and especially all the participants and mentors on the 8th LAMP residential

More details about this and other ‘mARGs’ on the LAMP wiki here:

Mar 072008
 

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LAMP Lab: Marysville, Victoria, February 2008

Title: The Land of a Thousand Legends – NSW

Tagline: Doragon Taido!

Project Description: The Land of a Thousand Legends is a fully integrated cross media project For 6 to 9 years olds incorporating television, online, mobile and real-world play. Based on the TV series Master Raindrop, it’s an interactive adventure where kids can create, socialise and play in the same world of the TV series.

Target Media: Web, Mobile, TV, Active Game Consoles, Locative

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Karen Horne – Producer/Designer/Writer
  • Foster Langbein – Lead Engineer
  • Rob Chisholm – TD/Web developer/3D animator/Designer

Guardian Mentor/s: Jennifer Wilson and Peter Giles

Copyright: Flyingbark 2008

Jan 182008
 

MarysvilleThe next residential is LAMP’s first official international event with three teams from New Zealand and four from Australia. The intensive week of development will be held at Marysville in Victoria from 24-29 February 2008, is part sponsored by the New Zealand Screen Council and is the eighth live-in development lab that LAMP has conducted in just over 2 years.

LAMP received around 25 extremely high quality entries from teams in each country. LAMP mentors and Screen New Zealand representatives selected the most compelling, innovative and audience centric projects.

“We normally get forty to fifty entries but given the call for submissions was only four weeks ago and with the holiday season in-between we were staggered by the number of really clued up projects. It was really hard to differentiate from probably the most focused and audience aware ideas we have seen.” said LAMP Director Gary Hayes.

The selected projects are a compelling mix of emerging media forms and the successful teams are:

  • Portable Ghosts NZ – The best way to solve ghost mysteries is to have ghosts helping you!
  • Catalyst (ABC) NSW – Science that Excites and makes a difference.
  • Aftershock NZ – “When disaster strikes, will we pull together or will we fall apart?”
  • Virtual Roadside Memorials SA – Community for collective healing and remembrance and co-created documentary.
  • Sea Patrol 2 (Chn 9) NSW – An interactive, cross-media platform, user-generated hub.
  • Master Raindrop Cross-Media World NSW – Not just a drop in the ocean.
  • Podscape NZ – Social virtual world networking where ‘Your in the Band’, a revolutionary new way to interact with friends and strangers alike.

The 6-day live in lab will see seven teams working with around talented new media professional mentors (an updated list here), developing digital media projects for distribution on broadband web, mobile devices, advanced television, games platforms, virtual worlds and beyond.

Dec 142007
 

Don’t Just Sit Around this Christmas Holidays –
the next LAMP residential is just around the corner

Have you got what it takes to apply?

We are looking for six to eight professional teams with groundbreaking new media ideas to attend our leading R&D production lab from Feb 24 -29, 2008.

Facilitated by the AFTRS, the Laboratory for Advanced Media Production (LAMP) has run hundreds of workshops, seminars and live-in-residentials and developed over 54 projects. LAMP assists production teams in developing innovative emerging media projects including Sharing Web 2.0 Services, Advanced TV, 360 Entertainment, Serious Games and Social Virtual Worlds.

Over our six day LAMP residential, you and internationally recognised industry mentors live and work together in a creative hothouse environment for five days straight.

What a privilege! We were challenged to reach for and achieve
far reaching goals but were also totally supported in the endeavour
by a united team of razor sharp professionals.

You will experience engaging presentations from world class practitioners, evolve the business, technical and creative aspects of your project, and create a dynamic visual proof of concept.

This was a highly productive, intensive session
whereby all outside distractions
were eliminated letting us focus solely on the job

At the end of the residential you are given the opportunity to present your visual proof of concept to a panel of media industry experts, gaining invaluable feedback, insight and advice. Past panels have included representatives from the ABC, Bigpond, NineMSN, yahoo7, SBS, the AFC, Film Victoria, NSWFTO PFTC, Alcatel, Southern Star and Nickelodeon.

I was transformed and uplifted with new confidence,
a new sense of possibility

Our residentials work because participants get to accelerate their ideas rapidly from concept development through to proof of concept while being challenged by a wide range of ideas relevant to the growing creative industries sector.

The next LAMP Residential is being held in collaboration with the New Zealand Screen Council and is set to take place Sun 24 February – Fri 29 February, 2008 in Victoria.

This has definitely been one of the best experiences of my life.
Thankyou!

So get to work today on your application and getting a team together, so you don’t miss out being a part of the first LAMP residential for 2008.

Applications are open now and close on January 10, 2008
Go to www.storylabs.us/lamp/apply to see criteria and download an application form today

We are happy to receive submissions to attend the next lab in the following areas.

  • Advanced TV – Projects that are targeted to local ‘OpenTV-like’ interactive TV over satellite and cable TV (Foxtel and Sky New Zealand) with a mobile phone component. These can include synchronous enhanced TV alongside the programming, simple casual games or multi stream formats
  • Social Virtual Worlds – Rich story based virtual worlds that can be built in existing large 3D social multi user environments like Second Life, Multiverse or There.com. These must have a strong community aspect and include co-creative elements.
  • 360 Entertainment – Cross-media, collaborative play services. Often called Extended Entertainment or Alternate Reality Games these will be strong narratives played out across many websites, mobile, physical locations, TV and print. Themes are usually investigative and draw audiences into complex scavenger hunts that blur the line between fact or fiction.
  • Serious Games – Specifically interested in rich gameplay on consoles, pc or mobile that delivers real learning. The range can be short form flash/sms type games that require brief periods of play spread over many weeks or continuous online games that involve collaboration with others in Massively Multiplayer Online Game (MMOG) environments.
  • Sharing Web 2.0 – Applications and services that draw together communities on web and mobile with the purpose of sharing and growing around a niche interest. This could be mash-ups of iconic web 2.0 services such as flickr, YouTube, Facebook or something completely new and original that will activate key interest groups.
Oct 302007
 

Screen Council New Zealand logoWe are now accepting applications for the eighth LAMP Residential Lab being held in collaboration with sponsors New Zealand Screen Council. We welcome project submissions from project teams in all areas of the media industry and the final selection will a mix of teams from New Zealand and Australia.

Presented by AFTRS, The eighth LAMP Residential Lab is a unique opportunity to evolve your project for broadband, mobile devices, advanced television, games consoles, multi-user virtual environments and beyond.

It is an intensive lab where teams and mentors work together for 5 days to produce a proof of concept for a new media service and present it to industry VIP visitors on the final day. The lab will take place in late February 2008 and the location in Victoria will be confirmed in the coming weeks.

Please click on the ‘How to Apply‘ link above for full details and the application form and we are happy to receive submissions to attend the next lab in the following areas (or hybrids of).

  • Advanced Interactive TV – Projects that are targeted to local ‘OpenTV-like’ interactive TV over satellite and cable TV (Foxtel and Sky New Zealand) with a mobile phone component. These can include synchronous enhanced TV alongside the programming, simple casual games or multi stream formats
  • Social Virtual Worlds – Rich story based virtual worlds that can be built in existing large 3D social multi user environments like Second Life, Multiverse or There.com. These must have a strong community aspect and include co-creative elements.
  • 360 Entertainment – Cross-media, collaborative play services. Often called Extended Entertainment or Alternate Reality Games these will be strong narratives played out across many websites, mobile, physical locations, TV and print. Themes are usually investigative and draw audiences into complex scavenger hunts that blur the line between fact or fiction.
  • Serious Games – Specifically interested in rich gameplay on consoles, pc or mobile that delivers real learning. The range can be short form flash/sms type games that require brief periods of play spread over many weeks or continuous online games that involve collaboration with others in Massively Multiplayer Online Game (MMOG) environments.
  • Sharing Web 2.0 – Applications and services that draw together communities on web and mobile with the purpose of sharing and growing around a niche interest. This could be mash-ups of iconic web 2.0 services such as flickr, YouTube, Facebook or something completely new and original that will activate key interest groups.

We hope, if selected, that you will find the process illuminating and informative and that the real-world focus for your ideas will be transformed.