Jan 212010
 

As we ended the last decade we were collating/archiving assets from the LAMP site and think it important to recognise the people that made LAMP the Australian icon in effective emerging media development.

Many of the mentors and participants were beginning their own journey on these workshops and residentials and are now leading the industry in Australia and abroad. We hope these ‘retrospective’ posts serve as a record for that which follows LAMP.

LAMP 2005-2009 was:

Continue reading »

Nov 202006
 

Project description: CecilBrown.com is an online space where an audience of 15-24 year olds can explore the meaning of love through the hilarious dilemmas of Cecil Brown and his sister Cecelia. The weekly short-form mockumentary drama series ends with a cliff-hanger, which invites the audience to influence the story line, share experiences and vote for the suggestions of other people.

Cecil Brown 08

Cecil Brown 07

Cecil Brown 05

Cecil Brown 01

Team Members
Ryk Goddard – Writer/Performer
Sandi Rapson – Producer/Designer
Caleb Doherty – Sound/Video

Guardian mentor/s: Keren Flavell
LAMP Lab: October 2006
Target media: Broadband, TV, Mobile
Ryk Goddard © 2006

Nov 132006
 

Project description: Ever wanted to really know what it is to be a nun inside an Abbey? This media space allows you to engage with ABC TV’s The Abbey series and enables the audience to experience the Abbey through their own personal journey.

Abbey 01

Abbey 05

Abbey 04

Abbey 10

Abbey 07

Abbey 08

Abbey Team

Team Members
Varcha Sidwell – Producer/Writer/Director, C S P B
Justy Phillips – Designer
Margaret Woodward – Designer

Guardian mentor/s: Catherine Gleeson
LAMP Lab: October 2006
Target media: Mobile, Broadband, TV
C S P B Pty Ltd © 2006

Nov 102006
 

Project description: The Deep Sleep is an interactive neo-noir mystery set in the animated world of 15 year old narcoleptic dunce, Lemmy Cue. When Lemmy unearths a shocking crime that he may or may not have committed, our 15-25 year old audience must uncover clues and solve the mystery. This 13 x 5 minute weekly television and digital interactive television series and immersive online world evolves into a rich interactive online adventure. Help save Lemmy and uncover the dark truth behind the strange goings-on in Turnerville.

Deep 22

Deep 09

Deep 21

Deep 12

Deep 20

Deep Team

Team Members
Hugh Sullivan – Series Producer/Writer/Director
Kate Croser – Producer
Jindou Lee – Designer

Guardian mentor/s: Jackie Turnure
LAMP Lab: October 2006
Target media: Mobile, Broadband, Interactive TV
Hugh Sullivan © 2006

Nov 102006
 

Project description: An exciting comedy show broadcast live from inside a virtual world. In World will allow viewers to appear on TV as their 3D avatars and also submit mashed-up video, music, chat and games.

Inworld 01

Inworld 05

Inworld 08

Inworld 02

Inworld team01
Inworld team02

Team Members
Arul Baskaran – Producer
Adam Nash – Designer
Lisa Dethridge – Writer

Guardian mentor/s: Gary Hayes
LAMP Lab: October 2006
Target media: Mobile, Broadband, Virtual World, Pod/Vodcast, TV
IconInc © 2006

Nov 102006
 

Project description: Sick of fake, annoying, over-hyped commercials? Think you can make a better ad? Sold in Sixty Seconds is a cross media experience and user generated community that sets the challenge for amateur filmmakers to make the most memorable 60 second ad for a popular brand. At stake, is the reward to see the ad broadcast nationally, win some serious cash and be recognised as top creative talent. A completely participatory event and social network that exists on mobile, web and tv that unleashes and rewards the best of user generated content whilst celebrating the history of advertising around the world.

Sold 03

Sold 05

Sold 07

Sold 12

Sold Team
Team Members
Linda Ujuk – Co-Creator/Producer/Writer
Daniel Patmore – Co-Creator/Production & Broadcast Designer
Irene Georgas – Co-Creator/Producer/Camera/Editor

Guardian mentor/s: Jim Shomos
LAMP Lab: October 2006
Target media: Mobile, Broadband, TV
Media Cartel © 2006

Nov 102006
 

Project description: A unique cross-media exploration of urban art and street culture. Alongside short videos and documentaries the online element features a virtual city block. The audience can contribute by submitting street art or creating art with the online tools.

Urban 01

Urban 04

Urban 02

Urban 03

Urban 05

Urban Team

Team Members
Alicia Rackett – Producer/Creator
David Gurney – Creative Director/Writer
Graham Brown – Designer

Guardian mentor/s: John Buchanan
LAMP Lab: October 2006
Target media: Mobile 1-3G, Broadband, TV
Blue Rocket Productions © 2006

Nov 102006
 

Project description: The city is a playground in which players use their mobile phones and other portable devices to receive cryptic rich media clues via SMS, voicemail, podcasts, video downloads, and a dedicated website. These clues give rise to an interactive treasure hunt that can also be played out simultaneously in an identical virtual world.

City 04

City 06

City 10

City 05

City 03

City Team

Team Members
David Bartolo – Producer/Director/Designer
Michael Sarroff – Writer/Producer/Designer

Guardian mentor/s: Jennifer Wilson, Peter Giles
LAMP Lab: October 2006
Target media: Mobile 1-3G, Broadband, Vod/Podcasts, Virtual Worlds, TV
David Bartolo and Michael Sarroff © 2006

Oct 112006
 

The eight projects have been selected and confirmed for the next LAMP residential in Tasmania. We had an overwhelming response and the ten selectors were extremely impressed with the high quality of all thirty four entries. Below are brief descriptions of the projects in no particular order…

  • Mash-up TV
    An exciting comedy show broadcast live from inside a virtual world. Aimed at 18-26 year olds this service will allow viewers to appear on TV as their 3D avatars and also submit mashed-up video, music, chat and games.
  • Urban Anarchy
    A unique cross-media exploration of urban art and street culture. Alongside short videos and documentaries the online element features a virtual city block. The audience can contribute by submitting street art via mobile phones or creating art with the online tools.
  • The Deep Sleep
    The Deep Sleep is an animated neo-noir that allows a 15-30 year old audience to be part of the action. Searching for clues across interactive town maps, fictional websites, podcasts, enigmatic SMS’s and clues hidden inside the animations themselves, the audience try to uncover a range of mysteries.
  • Sold in Sixty Seconds
    Sick of fake, annoying, over-hyped commercials? Sold in Sixty Seconds is a revolutionary competition for consumers to capture, create and communicate a better ad for a leading brand. A completely participatory event that unleashes and rewards the best of user generated content whilst celebrating the history of advertising around the world.
  • City Games
    The City is a playground in which players use their mobile phones and other portable devices to take part in an interactive treasure hunt. Clues will be dropped into a weekly TV spot, podcasts, SMS and on a dedicated website.
  • Outside the Box
    How hard is it to find a copy of the documentary that everyone is talking about? Or to access a classic one from the past? Outside the Box is a new on-demand broadband service for downloading Australian documentaries. A portal where the public can find out about community screenings and social action; converse online with film-makers; and access the “making-of” and other behind-the-scenes information. The film library will range from documentaries made for TV broadcast and cinema to those outside the mainstream square.
  • The Abbey
    Ever wanted to really know what it is to be a nun inside an Abbey? This service runs in parallel with ABC TV’s The Abbey series and allows the audience to enter a virtual monastery to mingle with other spiritual seekers, chat, build, farm, pray and meditate.
  • Shorts
    Based around 3 minute cross-artform and digital performances, Shorts is a way that 14-30 year olds can take part in a virtual mobile festival. Participants are encouraged to make short performance pieces on their mobile video phones acting as both reviewer and reviewee.

The final list of mentors for this lab are also listed on the mentors main page. The participants and associated companies will be revealed on the residential follow-up projects pages.

Sep 252006
 

Thankyou to the almost forty extremely high quality entries for the next LAMP lab. The selected eight teams will be informed on Monday next week.

PREVIOUS DETAILS

The next LAMP residential lab will be held from Sunday 29 Oct to Friday 3 Nov 2006 in the beautiful resort of Freycinet in Tasmania. The Lab is sponsored by Screen Tasmania & Innovation, Science and Technology and subsidised by AFTRS. Chris Gallagher (Industry Development Officer, Screen Tasmania) said:

“This is a fantastic opportuntity for the Tasmanian Screen Industry and we look forward to the concepts and projects that will be created through the innovative LAMP development process.”

We are now accepting applications and welcome project submissions from all areas of the media industry. Please read the detail below and download the application here which must be returned by Sept 25th. Eight project teams will be selected by the end of Sept.

Costs, dates and location

Freycinet

The lab will be held on Sun 29 October – Fri 3 November 2006 at Freycinet Lodge in Tasmania. The participating teams need only pay transport to and from the residential venue and a $100 admin fee per member. Accommodation, food, mentoring (10 mentors/presenters), technical equipment, build developers, invited speakers and special events are all paid as part of your attendance.

Projects will be assessed on:

  • Level of innovation
  • Market focus & audience reach
  • Potential to benefit from LAMP process
  • Narrative depth
  • Suitability of project for cross-platform deployment: We are particularly keen on TV 2.0 (participatory TV formats), new global broadband cross-media services, services based on virtual worlds, 3G mobile and multi-user, online games. All projects should incorporate social networking and user-generated content elements.
  • Audience interaction and level of involvement
  • Mix and experience of the project teams

Requirements

Screen Tas Logo

We will require teams to be made up of 3 people maximum in the following categories:
1 – Creator – exec prod, producer, director, writer etc
2 – Designer – broadcast, brand, visual identity (It is obligatory to come with a visual designer for the build phase)
3 – Other craft – editor, writer, talent, sound, DOP etc:

The participating teams need only pay transport to and from the residential venue and a $100 admin fee per member. Accommodation, food, mentoring, technical equipment, build developers and special events are all paid as part of your attendance.
There will be range of Industry heads invited onto the final day presentations of prototypes & proof of concepts. Teams can designate stakeholders who can be invited to this.

Technology

Each team will have a G5 20″intel iMac (with extra monitors) complete with full Adobe, Macromedia & Apple production suites. Wireless internet access will be provided.

There will also be two high spec PC laptops for applications including Modelstream for OpenTV and MHP builds. A range of mobile devices, gaming and presentation equipment.