As we ended the last decade we were collating/archiving assets from the LAMP site and think it important to recognise the people that made LAMP the Australian icon in effective emerging media development.
Many of the mentors and participants were beginning their own journey on these workshops and residentials and are now leading the industry in Australia and abroad. We hope these ‘retrospective’ posts serve as a record for that which follows LAMP.
Huge poisonous spiders lie ready to pounce as you carefully traverse a forest lit only by moonlight. This is one of the initiation rights you will face in One Night, a new game that has been prototyped by AFTRS lecturer Ian Brown using Unity3D software. He recently gave a presentation of the project at Gamejam09, the games pitch and demo event initiated by LAMP in 2008.
You can see a gameplay capture of the One Night on our YouTube channel AFTRSgames or you can play through the prototype by downloading a zipped executable for Mac OSX or Windows.
For those interested in creating their own games like One Night, AFTRS are running a Graduate Certificate in Games and Virtual Worlds in 2010 and we’re looking for visionaries who can create innovative games and rich immersive social virtual worlds. Applications for the course close on November 1 2009 and more information is available here.
Profiling successful case studies, people and the latest techniques across multi-platform social media.
PRICE – FREE: Themed seminars running on the last Wednesday of every month at 5.30 – 6.30 pm
PLACE: No need to register just turn up to the main Theatre at AFTRS, Sydney (directions)
DATE & TIME: TO BE RESCHEDULED May 2009 – 5.30 – 6.30
MASSIVELY MULTI-STORYTELLER WORLDS: The Drama of Game Worlds
Virtual worlds are now populated by 900 million players globally with many spending more time in them than their real lives. The demographic of these fantasy and also very representational online games has shifted to being much more mid 30s and nearly half female. For example the stories in the largest online game (62% of the market) World of Warcraft reaches over 11 million people every week and players become the heros in nearly 16 million separate quests per day!
This ‘State of Play’ seminars looks at the range of stories being created in this new type of pervasive entertainment that exists inside social and game worlds. It will focus on the drama being created by these full time role players, the hundreds and thousands of quests and back stories across a range of MMOGs and the opportunities for traditional writers to engage in this popular medium.
Laurel Papworth (Social Network Strategist & Games Moderator) – Community Stories: World of Warcraft & other MMORPGs
Gary Hayes (AFTRS LAMP & MUVEDesign) – Overview of MMOG Story Environments & Dramatic Roleplay in Custom Social Virtual Worlds
Ian Brown (Leading CG artist) – The Character Driven Game Story
GameJam 2008 was run at AFTRS in Sydney on 1 November and featured talks to do with developing for or playing with console, pc games or online games. Creating and using virtual worlds, games, film cross-over, machinima, writing, AI and educational, fun or just plain cool stuff.
Below is a selection of those captured on the day including a short item related to three new courses AFTRS are offering in 2008 featuring Previsualisation elements – Animation Directing, Games and Virtual Worlds.
1 Guy Gadney “The Life of an MMORPG Diaspora”
Guy takes us on a personal tour of one of the first ‘grass roots’ online games as he tells the story of Diaspora. MP3 recording 6.9MB Click to listen
2 Dan Graf “Story and Game”
Dan gives a thoughtful talk about the conceptual framework of film or book to game adaptation. He talks about experiential design and audience centric focus when you plan your interactive version. An interesting session at the end when Ian Brown joins the discussion and the perennial issue of narrative vs play is brought to the fore again. MP3 recording 13.4MB Click to listen
3 Peter Giles “Future of Game Education”
Peter looks at many of the issues that are facing educators and academic institutions as they begin to consider games as a core part of curriculum. MP3 recording 5.6MB Click to listen
4 Physical TV “You Are Going To Die”
Karen Pearlman and Richard James Allen are the creators of a cross-media property called Thursday’s Fiction. They worked with Gary Hayes on the virtual world aspect of the project and talk more about where the proposition is headed as it moves into game space. MP3 recording 6.4MB Click to listen
5 Marigo Raftopoulos “Galapagos: Serious Game”
Marigo introduces us to her serious game concept to help businesses understand the benefits of thinking about the environment. MP3 recording 4.9MB Click to listen
6 Brett Robertson “History of Games”
Brett takes us on a light hearted trip down memory lane and also at the current state of the games industry. MP3 recording 7.9MB Click to listen
7 Ian Brown “Portal, Have Your Cake and Eat It Too”
Ian takes us behind the scenes from a user and passionate fan perspective of one of the most unique games to have become commercial, portal. He also looks at the original game, Narbuncular Drop, designed by students that Valve used to develop Portal. MP3 recording 7.4MB Click to listen
8 Michela Ledwidge “MOD the Movies!”
Michela takes us deep into Sanctuary and the thinking behind allowing the audience to customise, mash-up and generally Mod cinematic content. MP3 recording 7.4MB Click to listen
9 Gary Hayes “Reality & Pleasure – State of Play of Blended Real Life, TV and Game World” Vod/Podcast
This video above available as a download (with better audio & creative commons) 50MB MP4 click here
All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!
ABOUT LAMP PODCASTS
This podcast presentation by LAMP @ AFTRS.
Audio recorded by Gary Hayes & Brett Robertson
Description, editing, podcasting and production by Gary Hayes
Finally a short compilation capture edited by Peter Giles (note video has camera sound, podcasts are higher quality direct lapel mikes).