Oct 262009
 

ian4Huge poisonous spiders lie ready to pounce as you carefully traverse a forest lit only by moonlight. This is one of the initiation rights you will face in One Night, a new game that has been prototyped by AFTRS lecturer Ian Brown using Unity3D software. He recently gave a presentation of the project at Gamejam09, the games pitch and demo event initiated by LAMP in 2008.

It took Ian about a month to create a level of One Night including the design of all the assets from scratch. He did modelling and texturing in Mudbox software, the animation in Maya and it was exported to Unity3D where all the gameplay was scripted in Javascript. Unity 3D is a multi platform tool and its relatively easy to create games for Mac, PC, web or iPhone.  There is a rapidly growing list of great games being created in Unity3D which you can find here.

You can see a gameplay capture of the One Night on our YouTube channel AFTRSgames or you can play through the prototype by downloading a zipped executable for Mac OSX or Windows.

For those interested in creating their own games like One Night,  AFTRS are running a Graduate Certificate in Games and Virtual Worlds in 2010 and we’re looking for visionaries who can create innovative games and rich immersive social virtual worlds.  Applications for the course close on November 1 2009 and more information is available here.

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Apr 022009
 

Ozdox, the The Australian Documentary Forum and The Australian Director’s Guild in association with AFTRS supported by Metroscreen and Sydney Film School presents:

The Documentary Distribution Dilemma

online_kid

What online video can and cannot deliver, and why filmmakers need to understand it NOW!

  • Date: THURS 9 April 2009 – 6.30pm for 7pm
  • Venue: AFTRS Theatre 130 Bent St The Entertainment Quarter, Moore Park
  • $5 at the door (no reservations)
  • The Ozdox website is www.ozdox.org – register to be notified of seminars by email.

This special OzDox session, produced by Sensory Image, will explore new technologies and online video festival and multi-channel distribution sites (e.g.  raindance.tv). It will gaze into the crystal ball for documentary filmmakers, in the new climate of ABC and SBS online streaming. It will bring together experts and filmmakers to examine the impact of VOD upon our work, our pocketbooks and our futures.

Video online has been developing for a number of years and has now gained a large following and a big press. From You Tube to the ABC,  increasing numbers of people are uploading and downloading increasing amounts of material, and filmmakers have an imperative need to understand the rapidly evolving online environment.

At this point, Video-on-Demand is relatively underused but Hollywood and TV networks alike are looking toward VOD as a complementary distribution platform, and it is about to take off. As the educational market is also moving towards VOD, documentary DVD sales will also affected — perhaps even replaced. Significantly, VOD revenues are currently around $1.5 billion and are predicted to reach $5 billion in two years — and it’s only the beginning…

Special Guests:

With Overseas Guests (via video):

  • Elliot Grove and Zara Ballantyne Grove – www.raindance.tv
  • Nick Ware – Managing Director – Joining The Docs in UK

Among the issues we will be addressing are…

  • What is the actual state of online development today?
  • What do filmmakers need to know about online – technically, creatively and in terms of marketing and delivery to audiences?
  • What do we need to change in the way we plan and make our films?
  • Is online delivery a viable alternative to DVD distribution?
  • Where can filmmakers go to make a return on investment in the online forum?
  • There will also be time for those attending the seminar to ask questions of the panel.

Guests bios:

Robert Hutchinson – Head of New Media & Digital Services Interface stream, ABC

As Head of the Australian Broadcasting Corporation’s New Media & Digital Services Interface stream, Robert is responsible for the visual presentation and ease of use of digital content and services on the website, broadband service and other digital platforms. Robert is also Creative Director of ABC2, the ABC’s new digital TV channel. His current role includes developing broadband and digital television strategies and initiatives for the corporation. Robert has been working in the multi-media and Internet industries since 1995 in a variety of roles including new media arts practitioner, web designer and business analyst. He has been responsible for establishing Internet ventures for major advertising and media companies including Saatchi & Saatchi
(Wellington) and The Radio Network (NZ). Robert also works as an independent film producer and director.

Chris Gilbey OAM – www.perceptric.com and www.vquence.com.au

One of the leading visionaries in Australian Media and Technology, Chris consults on business strategy with particular regard to the impact of P2P technologies on media through Perceptric Pty Limited. As CEO of Lake Technology (ASX) he successfully led the company to a sale to Dolby Laboratories (NYSE), and subsequently consulted to Dolby’s Consumer Division on global consumer strategy. With 20 years in the Australian Music Industry, Chris led the development of the first transactional web site for CDs at BMG, as well as the development of the enhanced CD. Founding chairman of the Australian Music Industry‚Äôs charity, the Golden Stave Foundation, and founding chairman of Export Music Australia, Chris received the Order of Australia for his contribution to the music industry and charity.

Elliot Grove – Raindance

Founder of Raindance Film Festival in 1993, the British Independent Film Awards in 1998, and Raindance.TV in 2007, Elliot has produced over 150 short films and 5 feature films.  He teaches writers and producers in the UK, Europe, Japan and America. He has written three books which have become industry standards: BEGINNERS GUIDE TO MAKING IT IN FILM (Barrons 2009), RAINDANCE WRITERS LAB 2nd Edition (Focal Press 2008) and RAINDANCE PRODUCERS LAB (2004).

Zara Ballantyne-Grove – Raindance.tv

Zara managed the 2006 Nokia Shorts competition as well as the creation of mobile assets for the popular CSI franchise. She currently manages the licensing of content for Raindance.tv and supervises the scheduling and delivery of films to over 10 distribution partners. London-based Raindance.tv streams off-beat shorts, features and documentaries worldwide over 10 media platforms. In the last five months, over 300,000 people have already watched raindance.tv.

Jan 192009
 

Early last year (2008) a LAMP initiated project called “Macbeth:What If” from the 7th residential received development/production funding from the NMC and the Australia Council (who also part funded the LAMP: Story of the Future residential) last year. Project creator Kerreen Ely-Harper teamed up with producer Kate Richards, Virtual World creator Angela Thomas and another LAMP alumni, Designer Adam Nash, to realise the original project. After a year or so of development they created an island in second life that built on the original project idea that was looking at the experiential teaching and awareness of Shakespeare’s works via Second Life and also the ability to perform and create machinima in a rich virtual setting.

The video below is quick & cheerful ‘Space Navigator’ Machinima and Music by Gary Hayes. The whole work was very similar in style and form to Thursday’s Fictions in Second Life, another LAMP initiated project two years ago. Full credits for the Macbeth project below.


Filmed and edited by Gary Hayes. Note: This film does not demonstrate the many interactive elements, social intentions or literary integration. Please visit the island to see those first ‘virtual’ hand. A medium resolution (98MB MP4) download is available here

Macbeth in Second Life Credits
Guide & credits here

SLURL – http://slurl.com/secondlife/Macbeth/44/54/54

A collaboration by Angela Thomas, Kate Richards and Kerreen Ely-Harper, from an original idea by Kerreen Ely-Harper.
Producer: Kate RIchards (Nini Dubrovna)
Director: Kereen Ely-Harper (Dorothy Porta)
Virtual World Content Designer: Angela Thomas (Anya Ixchel)
SL Design Consultant: Adam Nash (Adam Ramona)

This project has been assisted by the Australian Government through the Australia Council, its arts funding and advisory body. Initial stages of this project were mentored and developed through the Laboratory for Advanced Media Production (LAMP) at Australian Film TV and Radio School (AFTRS). This project has been funded and built by the New Media Consortium

NMC Team:
Larry Johnson (Larry Pixel)
Alan Levine (CDB Barkley)
Rachel Smith (Ninmah Ash)
NMC Second Life Building Team:
Chris Holden (CJ Carnot)
Beth Satchjen (Stella Costello)

Voiceover Actors:
Maggie Blinco
Boris Brkic
Christopher Morris
Ophelia Of The Spirits
Alice Parkinson
Evelyn Parsonage
Recorded at Megaphone Studios
Engineer: Shane Fahey

Additional thanks to:
Larry Johnson
Therese Fingelton
Gary Hayes
Jeff Wegener
Ian Waddely
Nick Noakes

sl_macbeth

Sep 222008
 

A presentation by Chris Edwards, CEO of LA based Third Floor to the Visual Effects Society in Sydney on 5th June 2008

Third FloorA special released talk related to three new courses AFTRS are offering in 2008 featuring Previsualisation elements – Animation Directing, Games and Virtual Worlds.

This is a podcast of a talk Chris gave in Sydney on the 5th June 2008 for the local chapter of the Visual Effects Society. Chris’s visit to Australia was sponsored by Omnilab and Framework and he spoke to Australian games development, visual effects and animation companies during his visit.
Previsualisation is a hotly contested area at the moment particularly between Visual Effects supervisors, Cinematographers, Directors and Production Designers.

“Previs is a win win for directors and producers – it is one of those few things, it helps artistically and it simultaneously saves money. It also helps directors convey their vision to their entire cast and crew…it can also be used to enable endeavours that would have normally been too impossibly complicated to tackle and lastly previs can be used to raise money to for films that have yet to be greenlit”

“I feel the future is more a ‘multi-player’ experience of creating things (the not too distant future either).  I think what you want to have is software that will allow you to log in as a user and then the director can log in – I imagine he’d be a bit bigger of an icon or something  – and you could literally, if you’re playing Halo with your friends – you could have a guy drive the truck and someone else driving the camera and then having extras out there and then people in the back room actually set dressing behind the scenes. I think it’s definitely going to happen.”

CHRIS EDWARDS – CEO of Third Floor Studios

Chris Edwards is the CEO of Third Floor, an LA company who specialises in pre-visualistion for feature films, commercials and games cinematics. Third Floor completed extensive previsualation work on Cloverfield and the Narnia movies in addition to games cinematics for Lair and Resident Evil 5.

Chris studied at Film School and went to work for Disney on animated projects including ‘Dinosaur’. He went to work at Skywalker ranch on the previs teams that worked up the Starwars Prequel features before setting up Third Floor.

MP3 recording time 59:27 (23.7MB) Click to listen

All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!

ABOUT LAMP PODCASTS

This podcast presentation by LAMP @ AFTRS.

Audio recorded, edited and presentation description by Peter Giles

Conversion and podcast preparation by Brett Robertson and Gary Hayes

Sep 162008
 

‘Growing Worlds” An abridged Presentation on Games Writing and Adaptation by Joe Velikovsky

(Note: the first half of the podcast contains loopback echo due to technical issues)

In this abridged (20 out of 35 mins) presentation at a LAMP Insight ‘Growing Worlds – Games Adaptation Seminar’  Joe looks specifically at the practical side of games design and adaptations from existing IP or story ideas. He talks about console games writing, how they are developed and some of the titles he worked on including Looney Toons and Jumper.

“every chapter has its own introductory and outroductory. We ended up with this entire game summary a couple of meters high and wide so that everyone could easily refer to it and know exactly which level they were making at anyone time – what was in it and what the mission objectives and stories were. We ended up with 10 walkthroughs which were about 40 pages per chapter, times 10 chapters and if you included the images there are about 70 pages, 20 cut scenes of about a page each, and this big excel spreadsheet with over 1060 rows of dialogue.”

He talks about his experience across screen writing leading to writing for games and then looks closely at the target demographics and how they influence the design and what content to include alongside the style of gameplay. Joe then looks at the visual aesthetic, game play and design of Looney Toons in more detail and the structual aspects that are inextricably linked to the gameplay and narrative that permeate the story world and the amount of work that is required to create these large game play environments.

JOE VELIKOVSKY – Screen and Games Writer

Joe Velikovsky is a Producer, Designer and Screenwriter in the fields of New/Digital Media, Game Design, TV and Film. He has been a Professional Writer, Game Designer and Producer for over a decade. The game, film and TV genres he has worked in include drama, sci-fi, horror, and comedy. Professional experience includes:

  • Senior Game Designer, Game Co-Writer, and Producer: JUMPER: Griffin’s Story videogame (Xbox 360 SKU only), based on the Fox movie, developed by Redtribe, published by Brash Entertainment, February 2008. [http://www.jumpermoviegame.com/]
  • Game Writing and Design consultant to various New Media producers, for The Australia Council and Screen Tasmania.
  • Senior Game Designer and Game Screenplay Writer, LOONEY TUNES: ACME ARSENAL videogame (on PS2, Wii, and Xbox 360), released worldwide by Warner Bros Interactive, October 2007 in the US, February 2008 in Australia. [http://looneytunes.warnerbros.com/acmearsenal/]
  • Writer/Creator of an EPOC (Electronic Proof Of Concept) mobile phone web-soap prototype, with Australian Film Commission funding, LIFERAFT, 2005. Producer Michael Robertson, Prodigy Films (producer of film Blackwater).
  • Creative Director of A-Rage Pty Ltd. Producer, Director, Game Designer and Writer on the `Augmented Reality’ game Sky Invaders 3-D which won 2nd Prize for the `Best Unsigned Professional Game’ at the 2004 Australian Game Developers Conference. www.a-rage.com
  • Mobile-phone comic-strip producer and author,“Dr N. Sayne” launched by m.Net at www.mobster.com.au. (The first exclusive mobile-phone-comic-strip in Australia) 2004.
  • Co-Game Designer, Saturday Night Speedway, developer Ratbag Games, published by Atari.
  • Writer/Game Designer on sci-fi action thriller PlayStation2 game, IKON, for Ratbag Games (in turnaround), 2002.
  • National Games Market Analyst for Australia, Inform Pty Ltd, Sydney (now GfK). Clients included Sony, Microsoft, Nintendo and all the members of Australian Visual Software Distributors Association, 1999-2000.

MP3 recording time 22:38 (6.7MB) Click to listen

This podcast was recorded as part of the Screen Tasmania, Australia Council and LAMP@AFTRS seminar on Games Writing called Growing Worlds delivered in May 2008.

All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!

ABOUT LAMP PODCASTS

This podcast presentation by LAMP @ AFTRS.

Audio recorded on a DV cam by Australia Council (echo issues)

Description, editing, podcasting and produced by Gary Hayes

Mar 182008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: Portable Ghosts – NZ

Tagline: The best way to solve ghost mysteries is to have ghosts helping you!

Project Description: Become a Ghost Detective from the TV show to the virtual world onto the mobile, the web, print and into the real world. A truly unique social network experience that is also aimed at schools and parents. Based on the book of the same name by Margaret Mahy.

Target Media: Web, Mobile, TV, Virtual Worlds, Locative Mapping, Physical World

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Yvonne Mackay – Director
  • Dan Milward – Software Developer
  • Phil Wickliffe – Designer

Guardian Mentor/s: Jim Shomos

Copyright: Production Shed TV 2008

Mar 112008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: Touched by the road toll – NSW

Project Description: In Australia there are five deaths on our roads every day. ‘Touched by the road toll’ is an online social network for all those affected by road trauma. Behind every fatality there are a thousand stories. This online sanctuary provides a space where people can tell their story, create compelling tributes, find support and understanding from an online community, and ultimately heal.

Target Media: Web, Mobile, TV, Virtual Worlds, Locative Mapping, Physical World

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Sandra Cook – Producer/Creator
  • Kerry Sunderland – Online Producer/Designer
  • Tamsin Smyth – Designer

Guardian Mentor/s: Laurel Papworth

Copyright: 2008

Mar 112008
 

LAMP Lab: Marysville, Victoria, February 2008

Title: podscape – NZ

Tagline: You’re in the band

Project Description: Social virtual world networking where ‘Your in the Band’, a revolutionary new way to interact with friends and strangers alike. Patent pending.

Target Media: Web, Virtual World, Mobile, Locative

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Chris White – Creator/Producer
  • Kentaro Yarrada – Designer

Guardian Mentor/s: Catherine Gleeson

Copyright: 2008 Patent Pending

Mar 072008
 

,

LAMP Lab: Marysville, Victoria, February 2008

Title: The Land of a Thousand Legends – NSW

Tagline: Doragon Taido!

Project Description: The Land of a Thousand Legends is a fully integrated cross media project For 6 to 9 years olds incorporating television, online, mobile and real-world play. Based on the TV series Master Raindrop, it’s an interactive adventure where kids can create, socialise and play in the same world of the TV series.

Target Media: Web, Mobile, TV, Active Game Consoles, Locative

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

LAMP VIII Marysville

Team Members:

  • Karen Horne – Producer/Designer/Writer
  • Foster Langbein – Lead Engineer
  • Rob Chisholm – TD/Web developer/3D animator/Designer

Guardian Mentor/s: Jennifer Wilson and Peter Giles

Copyright: Flyingbark 2008

Dec 122007
 

Title: Faction Comics – NSW

Tagline: Where the comic world comes to create, share and rate.

Project Description: Faction comics is a global online comic community with ongoing user generated publications.

Target Media: Web, Mobile, Film/TV

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

LAMP VII Couran Cove

Team Members © Leader/Writer Sam Clayton, Designer Nat Jones, Designer Rob Wilby. Strict Copyright 2007

Guardian Mentor: Andrew Apostola

LAMP Lab: Couran Cove, Queensland, November 2007