Sep 242007
 

A stellar line-up of mentors from all over Australia and a few internationals have been confirmed for the 7th Live-in-lab (LAMP: Story of the Future) on South Stradbrooke Island, Queensland Nov 07. They can be seen on the mentors page or copied below.

GUARDIAN MENTORS

MATT COSTELLO – Writer and Games Designer, Polar Productions
Matt CostelloMatt Costello is based in New York, London and LA and has written ground-breaking and award-winning novels, games, and television. Matt has scripted dozens of best-selling games and of one Time Magazine said, “The story is delivered with unusual art.” He wrote the groundbreaking Pirates of the Caribbean 3 game across all platforms and has been commissioned to do the fourth in the series.

Since writing the critically acclaimed classic game The 7th Guest, he has scripted dozens of best-selling games such as Shellshock-Nam ‘67 (Guerrilla Games and Eidos), Bad Boys 2 (Empire) and 2005’s Doom 3 winner of an unprecedented five awards at E3 including the Game Critics Award: Best of E3. Just Cause, co-written for Eidos, debuted as the #1 game for Xbox 360 in the UK. Named ‘Best Adventure Game’ at the 2006 E3, it premiered on the US best-seller lists as the #2 Xbox 360 game.

He has written a major new game for Eidos and Rage a new game for ID Software and other notable games include:

  • Hercules, for Disney Interactive
  • The Dark Half, for MGM.
  • Derelict, for The Sci-Fi Channel
  • Fatal Illusion -The Clue Chronicles – for Hasbro
  • Barbie’s Riding Adventure–for Mattel
  • Clifford’s Reading– for Scholastic
  • Starsky & Hutch – for Empire
  • The Italian Job – Eidos

Matt also specialises in the kid’s genre and has created many award-winning games for children. Several years ago he co-created one of the first major experiments in ‘two-way TV’, called ZoogDisney. Branded as ‘TV you do’ – for two years the ZoogDisney weekend bloc re-shaped the Disney channel, bringing it squarely into the interactive and ‘tweens world. He has written a kids book series for Scholastic , The Kids of Einstein Elementary, which blends adventure and math and also scripted episodes of the award-winning PBS animated series, Cyberchase. Other awards include the landmark Aladdin’s Mathquest with math expert Marilyn Burns for Disney, as well as A Cartoon History of the Universe (Putnam).

Matt is a designer of many role-playing and board games, including Dungeons and Dragons, Call of Cthulhu, Batman, Lone Wolf & Cub, and many others. He also co-wrote episodes of the BBC/Disney series Microsoap, winner of the Prix de Jeunesse and is currently creating an MMOG using Multiverse which integrates its story world with an animated Childrens BBC TV series. Penguin published his latest novel, Nowhere, in 2007.

JENNIFER WILSON – Head of Innovation, Nine MSN

Jennifer WilsonJennifer Wilson has over 20 years in interactive consumer content and information services, from first building interactive voice response systems in the UK, through voting, banking, gambling and marketing services; online and on all forms of telephone, fixed and mobile.

She was previously Managing Director of HWW, a specialist content aggregation, syndication and digital publishing company, which provides the yourTime™ products (yourMovies, yourTV etc). HWW is also a major developer of mobile sites, providing mobile publishing tools for hard-to-source content as well as building third-party mobile (and web) sites. HWW was recently purchased by ninemsn.

Jennifer holds a patent in the delivery of TV to mobile phones. She has a keen interest in social networking, digital public spaces, tribes, blogs and forums and the interesting digital world of Gen-C.

Dr. JOHN BANKS – Researcher & Games Manager

John BanksDr John Banks is a postdoctoral research fellow in the Federation Fellowship program, ARC Centre of Excellence for Creative Industries and Innovation, Queensland University of Technology. His research interests focus on the emerging relations between media corporations, educational and cultural institutions, and user-led innovation and consumer co-creation in participatory culture networks. He has a particular interest in videogames.

From 2000-2005 John worked in the videogames industry for Brisbane based Auran Games as an online community manager, focusing on the development of user-led content creation networks within the context of game development projects; he has published widely on research grounded in this industry background. He was also a researcher and project leader at the Australasian CRC for Interaction Design (ACID). His background also includes research and tutoring in literary theory and cultural studies at the University of Queensland (School of English, Media Studies and Art History).

John’s current research & consultancy continues to work at the interface of game developers and gamers as they negotiate emerging co-creation relations. He is currently working with Auran Games on social network strategies for their forthcoming massively multiplayer online game, Fury. In April 2007, John gave an invited presentation to the Convergence Culture Consortium, MIT, addressing the challenges of co-creation relationships (“Navigating Co-Creator Relationships: How do you make this Damned thing Work?”) You can see John’s recent presentation on these issues for AFTRS Centre for Screen Business (User co-creation relations: Emerging social network markets) here.

MARISSA COOKE – TV, new media and advertising writer, new media producer

Marissa has worked extensively in television, cross-platform entertainment and interactive advertising over the past 10 years as a writer, creative strategist and content producer on a diverse range of innovative, award-winning cross-media projects.

As a new media content producer and senior interactive writer for Australia’s first interactive television series produced by Hoodlum Active, Fat Cow Motel (ABC, Austar), Marissa was responsible for developing an immersive, cross-platform game and producing interactive content across web, iTV, email, mobile and dial-up channels that delivered unprecedented results for the ABC becoming the most visited TV website ever for ABC Online. Marissa also worked on an innovative pre-broadcast viral media campaign delivered via print, radio, email, SMS and web. Marissa won the inaugural Australian Writers’ Guild Interactive Media Award in 2005 for her work on Fat Cow Motel.

Marissa was also a scriptwriter on the AFI award-winning first series of the Foxtel drama series Love My Way  (Southern Star), as well as the Australian-German co-production Blue Water High (Southern Star) and the SBSTV Mockumentary Series, S(truth).

Marissa’s recent work includes roles as Interactive Content Producer and co-writer for the Yahoo! 7 interactive drama series and game, PS Trixi produced by Hoodlum Active – a world-first 12 episode new media ‘event’ delivered across web, Instant Messenger, email, mobile and video platforms.

Most recently, Marissa worked as creative strategist, concept and gameplay designer for Emmerdale Online, a new interactive, cross-platform channel and narrative-based game produced by Hoodlum Active for the hugely popular UK television series, Emmerdale. Emmerdale Online has recently been nominated for several prestigous international awards including Best Drama in the MIPCOM Mobile, Internet and CrossMedia TV Awards, and Best TV online channel for the 2007 Pixel Awards.

Marissa is currently developing several of her own cross-platform projects as well as consulting for a range of clients including television programme producers and award winning interactive advertising agency Tribal DDB as a digital content developer and copywriter across campaigns for Volkswagen, NIKE, Gatorade and McDonalds, three of which were awarded Gold Medals at the prestigious Montruex International Advertising & Multimedia Festival in 2006 & 2007.

ANDREW APOSTOLA – Creative Director Portable Content

Andrew ApostolaAndrew Apostola is the co-founder and Creative Director of Portable Content, an Australian based digital studio that designs and manages innovative web applications for a range of clients in the online space.

In 2006 the company successfully launched portablefilmfestival.com, a user generated video site that distributes video to users through portable video platforms including iPods, mobile phones and laptops. In 2007 the project expanded internationally and was recently launched in the United States at the South By South-West Film and Interactive in Austin Texas.

Andrew has worked for a range of broadcasters and media providers and is well known for successfully launching the Student Youth Network alongside Portable Content co-founder Simon Goodich in Melbourne in 2003. The network is the largest youth media orgnanisation in South-East Asia, operating a full-time terrestrial radio license and broadcasting on television and the web.

As Creative Director of Portable Content Andrew follows the emerging online video sector closely and develops and implements innovative video components for the company and its clients. These include the creation of classnet, a video sharing community for educators and students and syn.org.au, an online distribution platform for independent mediamakers.

Andrew has completed a Bachelor of Arts in Media Studies at the Royal Melbourne Institute of Technology (RMIT), a Post Graduate Diploma in English Literature at the University of Melbourne and Film and Television Production at Ryerson University in Toronto.

ANTHONY EDEN – Interactive Producer and Designer

Anthony EdenAnthony “Arse” Eden is a co-founder and director of Snepo Research, an Australian software and game development studio with a strong focus on innovation. Arse spends his time at Snepo researching new interface and software technologies as well as directing the production of public facing interactive systems. Over the last two years Snepo has cemented its place as a premier development shop, servicing customers all over the world.

Arse has co-authored books on software development and digital creativity, including New Masters of Flash and titles on 3D and Game development. He’s developed award winning educational software for Microsoft and the ICAC and his work has appeared on NBC, CBC and Channel 4. He’s run interactive game development workshops in Norway, Wales and Canada. He’s also an internationally known speaker, having presented at conferences all over the world.

His passions lie in the application of abstract mathmatic principals to the digital realm. By combinding those principals with his fascination with natural patterns and organic relationships he creates truely unique and engaging interactive experiences.

JACKIE TURNURE – Non-linear storyteller

Jackie TurnureWith script editing and writing experience in both traditional and new media, Jackie Turnure brings a unique perspective to the role of narrative in cross media production. For the last 15 years she has been working across film, television, games and online production, with a particular focus on animation and children’s content.

Jackie received her Bachelor of Arts (Visual Communications) from Sydney College of the Arts and her Master of Fine Arts (Film Production) from San Francisco State University. She spent nine years in the US teaching screenwriting at New York University, Hunter College and the Academy of Arts College, San Francisco. During that time, Jackie wrote and directed eight short films and videos that have won awards and screened internationally.

After returning to Sydney, Jackie produced and directed three 3D animated kids’ games for PC, “Bananas in Pyjamas ” It’s Party Time”, “Oz – The Magical Adventure” and “Oz – The Interactive Storybook”. The games have won numerous awards and been distributed in 18 countries. Jackie lectures part time at AFTRS, was an industry mentor at the NSW Film and Television Office’s Indigenous Writers Workshop, ran a Game Design Workshop in FTI in Perth and gave a workshop on Alternative Narratives for the Australian Writer’s Guild. In addition, Jackie works as a script editor and story consultant on feature films, animated television series and animated games. She recently completed story producing and writing 3 episodes on Deadly, a half hour animated TV series based on the books by Paul Jennings and Morris Gleitzman. Jackie was the script editor and voice director on Stolen Life, an animated feature produced in Machinima, written and produced by Peter Rasmussen. She has just recently won a development award at Milia 2007 from Ogilvy and AMEX for her ARG project ‘Diamond Reef’.

GARY HAYES – Director LAMP and Head of Virtual Worlds, TPF

Gary Hayes

Gary is the Director of LAMP and the Head of Virtual Worlds with the UK ‘The Project Factory‘. He has led The Laboratory for Advanced Media Production at AFTRS since 2005 that has helped develop 54 Australian emerging media projects and run hundreds of workshops and industry seminars. As Head of Virtual Worlds at the Project Factory he has personally produced, designed and built Second Life presences for Australian brands, including Telstra, Tourism and MultiMedia Victoria, Physical TV and ABC TV. He is currently developing experience worlds for fortune 100 and other global companies.

Before coming to Australia Gary was Senior Producer at BBC Broadcast and New Media for 8 years devising and producing many of the BBC’s digital “firsts” – the first 24/7 Interactive TV service, the first live internet documentary and the first truly interactive programming for Broadband TV. He also created over 20 other enhanced TV shows, several future BBC cross-platform navigators and was part of BBC Imagineering developing early “inhabited TV”, Virtual World and TV Mixed Reality formats.

He was a driving force behind New Media training and strategy and became BBC Senior Development Manager in New Media and simultaneously chaired the Business Models for TV-Anytime (the global personalized TV standard). He moved to the US in 2004 to develop on-demand TV with broadcasters such as NBC and CBS and also line produced the Showtime’s enhanced L-Word, PVR service as part of the AFI initiative. He recently co-authored a UK Department Trade and Industry Report on Personalised TV and has been an International Interactive Emmy juror for the past two years.

Gary recently keynoted on virtual worlds at CeBit, AIMIA, Monash and presented on education and brands in virtual worlds on radio, podcasts and many seminars. He produces dramatic and corporate machinima and runs workshops in virtual Multi User Story Environments (vMUSE’s) for cinematographers, designers, and script writers – exploring the potential of shared, social online virtual worlds for collaborative production, creativity and education. He runs several popular blogs including media personalisation, digital brands, new media forms (personalizemedia), Second Life POV (justvirtual) and many others found here on his Wikipedia user profile.

PRODUCTION MENTORS

CATHERINE GLEESON – Interaction Designer

Catherine GleesonCatherine has been working as a Creative Director in print and new media since 1988. She has extensive experience in information design and visual communication. Her projects include: creative direction of visitor multimedia for the National Gallery of Victoria’s (NGV), Centre for Australian Art at Federation Square.

Past work includes consultation, creative direction and design on local and international projects for clients such as: the National Geographic (Washington); the Smithsonian Institute (Washington); the American Museum of Natural History (New York); Foster’s Brewing Group; Lonely Planet and ANZ.

Through her company Platform09, Catherine also maintains a separate creative practice. Past projects have included: collaborative, installation work for Experimental; motion graphics, animation and multimedia design for theatre, film and video.

PETER GILES – Head of Digital Media AFTRS & Producer LAMP

Peter GilesPeter has worked as the Head of the Digital Media Department since 1998 and has established Australia’s leading postgraduate and professional programs in Visual Effects, Interactive Media, Broadcast Design and Computer Animation. The Department has produced short films that have won both Australian and international awards for artistic and technical excellence.

Prior to joining the AFTRS Peter worked as Digital Media Manager for Metro Screen where he initiated programs to develop the skills of new and emerging filmmakers. He managed a wide range of innovative production workshops in partnership with organisations including the Loud Youth Festival, IBM, the Australian Film Commission, the NSW Film and Television Office, ABC Online, SBS TV, the Performance Space, the Australian Centre for Photography and the Australian Network for Art and Technology.

Peter has developed digital media curriculum and taught workshops at the University of Sydney, the University of Technology, Sydney, Griffith University and the Queensland University of Technology in Brisbane.

Over the past 15 years Peter has produced projects for radio, television, film and interactive media. His video artwork has been exhibited at the Museum of Modern Art in New York, the Museum of Contemporary Art in Sydney and the Institute of Contemporary Art in London. Peter is a well known commentator on digital media and is currently the Chair of the Sydney Chapter of ACM SIGGRAPH, the leading computer graphics industry body.

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Feb 282007
 

LAMP Story of the Future invites you to the Project Development Clinic, a one-day workshop for writers intersted in working with new digital media.

Join experienced LAMP mentors, Gary Hayes, Peter Giles, Jackie Turnure and Marissa Cooke, as they guide you through a practical workshop that gives you an overview of innovative new media and puts you in the creative driver’s seat.

Presented by AFTRS in collaboration with the Literature Board of the Australia Council for the Arts, this hands-on clinic will illuminate, inform and inspire, and give you a taste of the transformative process that is LAMP.

It’s a great place to develop your project and meet potential team partners for the LAMP Story of the Future Residential, taking place in May 2007. All those intending to apply to the Residential are strongly encouraged to attend this clinic.

LAMP SOF Larger

Sydney: 15 March 2007
Venue: Bondi Icebergs, 1 Notts Avenue, Bondi Beach
Time: 9:30am – 5:00pm

Melbourne: 19 March 2007
Venue: AFTRS Innovation Building, Digital Harbour, Docklands
Time: 9:30am – 5:00pm

The Project Development Clinic is free. Numbers are limited and registration is on a first come first served basis. Please register by 13 March (Sydney) and 16 March (Melbourne).

For more information and registration, visit www.ozco.gov.au/storyofthefuture

Applications for the LAMP Story of the Future Residential will open shortly please keep an eye on our How to Apply page.

Jun 072006
 

Sexual Robots and Plastic Humans in Anime © Philip Brophy 2006.

As a prelude to a series of podcasts on the business, production and sociology of games, virtual shared worlds and MMORPGs

Presented by LAMP on behalf of AFTRS Centre for Screen Studies and Research.

Recorded live at AFTRS Main Theatre 2 June 2006 Click to listen

SEXUAL ROBOTS AND PLASTIC HUMANS IN ANIME
It is in bodily representation that anime heavily subscribes to a thesis of ‘post-humanism’ * the re-imaging, reinventing and reconfiguring of all we assume humanity and humanism to signify. The body in anime is aggregatively sculpted to create a contra-photographic, mega-ornamental, hyper-extended figure. Clean of any collaging of classical and archaic parts, the anime body is a new species, holistic in form and genetically manipulated according to anime*s encompassing of the history of human form as perceived within Japan.

Anime’s reliance on mannequinned form and its animation of multifarious guises, masks and faces presents the human as skeletal architecture, plasticized flesh and neural matrixes. Sublime in its post-humanism, anime tells the story of a human who dreamt of being a robot * and whose dream one day came true.

Sexual Robots

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store.

PHILIP BROPHY – Filmmaker, sound designer, curator and academic

Philip’s Full CV

Philip Brophy is a filmmaker, sound designer, curator, and academic. His films include the experimental short feature Salt, Saliva, Sperm & Sweat in 1988 and feature film Body Melt in 1993. He designed the sound for the feature Mallboy as well as numerous shorts. Having created the Soundtrack stream in Media Arts at RMIT, Melbourne, he continues to lecture and present on film sound and music internationally. Brophy specializes in three distinct areas: (i) horror, sex & exploitation; (ii) film sound & music; and (iii) Japanese animation. He is widely published in all three areas internationally, and has curated numerous programmes for the Melbourne International Film Festival. He has written several books including 100 Modern Soundtracks for the British Film Institute, London. His most recent book is 100 Anime also for the BFI.

AFTRS 6 June 2006

May 292006
 

Thinking Big on the Small Screen © Keren Flavell 2006.

Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects.

Keren FlavellKeren looks broadly at the business, creative and future implications of the mobile industry. Beginning with a ‘branded Octopus’ metaphor Keren approaches “Thinking Big on the Small Screen” from the key perspective of mobile being an offshoot of the web and saying how it should be allowed to grow organically in the same way. The key challenges she raises with the independent content producer at the moment include how to reach the audiences, the skill of platform targeted service design, how to distribute content on and off portal and how to make money from all of this. With 2.5 billion mobiles in the world we are seeing more and more people accessing the internet via mobiles yet content providers are not creating mobile friendly sites and content delivered via this IP route.

Keren then talks about mass niche, the broadcast model evolved to personalized content that is relevant and timely to individuals. The mobile device at the moment is the most appropriate for this kind of personalized content but highly under utilised. She talks further about creating a richer experience on the next generation of devices that can handle much richer media and more importantly ubiquitous application environments such as Flash. Among the range of tips that Keren gives are: a) if you are creating services use the expertise of each operator to format your content for the vast range of devices on the market, dont waste time trying to do it yourself, b) if you go it alone then make sure people can get to your content using a range of referrals (she talks about semacode for example) and c) also try to build a community up around your content. She mentions that people are just waking up to mms sharing and that we all should be encouraging this activity as content providers by integrating this into our services.

In summing up Keren talks about usuability, relevance and experience. The quality of service is critical, if a game or video download fails then people will not go back and buy more. She talks about some innovative community services such as Funky, Sexy, Cool – a simple peer voting application that really grows communities using this as an example to point out that localised partners are critical to its success. As a final point she says there are real opportunities in building users through services that draw audiences into sharing, distributing, creating and involved in topical discussion – web 2.0 on mobiles.

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store.

KEREN FLAVELL – Interactive Producer

Keren Flavell is an award-winning producer with over 10 years experience in interactive media production, documentary, radio and print, taking projects from conception through to production to sales and distribution. While heading up digital media production company, Springtime Productions, she won the prestigious Gold Hugo Award at the Chicago International Film Festival – Best Entertainment Website for the ABC/Film Victoria Digital Media Fund Accord project Sounds Like Techno.She also produced online documentary projects for SBS and Chunky Move. Keren’s other credits include producing major websites for BMG, Universal Music and Sanity. Keren is frequently engaged as a consultant on interactive media production strategy and implementation and her clients include ACMI (Australian Centre for the Moving Image), Jack Morton Worldwide, Southern Cross Cables, Royal Children’s Hospital and MusicMate.

Presently she is on the Lab3000 steering committee and AIMIA Victoria sub-committee. Keren has been a speaker at events such as the AIMIA conference, AIDC, Adelaide Festival FutureProof and lectured in new media production at Victoria College of the Arts, La Trobe University and Victoria University.
She is course director of the Development for Mobile Content course, run by AFTRS. Keren is the convenor of Mobile Monday Melbourne networking event and hosts a weekly podcast called the Mobile Media Show as well as a regular guest position on technology show Byte Into It (3RRRFM).She also runs a mobile entertainment network blog called OMG.tv. Prior to launching into a career in new media Keren wrote a guidebook titled Camping and Tramping in Australia’s National Parks (Random House) that has sold over 20,000 copies and reprinted five times.

Perth 10 May 2006
Click to listen

May 222006
 

Designing Cross Media Entertainment © Christy Dena 2006
Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects.

Christy Dena Christy talks about the five ways producers can deliver cross media to distributed audiences and gives examples of each.
Repurposing: republishing the same content on each platform
Altering: editing, redesigning or creating new content according to the
affordances and constraints of each platform.
Adapting: providing versions of your property in different formats and platforms.
Augmenting: providing additional, complementary or contradictory information in
different platforms.
Stretching: distributing the plot or game across platforms.
In the talk Christy involves the audience (with occassional q&a) in investigating the important questions of ‘why’ we should use each of the above techniques. Examples referred to in the talk include: The Second Shift, The Matrix, Homicide.com, 24, Random Place, Forget the Rules, Lord of the Rings and others. She finishes her talk with a perspective on effective call to action – primer, referral and reward, pointing out that evolving participatory entertainment is also shifting paradigms and gives an example the importance of the fictional character having a more direct relationship with the viewer.

POWERPOINT PRESENTATION: 1.9MB PDF

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store.

Christy is a world wide, leading practitioner and researcher in cross-media narrative, new media types and their creative application in emerging media. Her published articles have covered game-play, artificial intelligence and new narrative forms and she has written creative works for TV, theatre and multi-platform. She also teaches new media arts theory at Melbourne and Swinburne Universities, is on the Editorial Committee of New Antigone (a fully refereed international journal), co-edits a renowned site on new media arts, www.WriterResponseTheory.org, and runs a popular research blog, www.cross-mediaentertainment.com.

Perth 9 May 2006
Click to listen

Apr 182006
 

The AFTRS Centre for Screen Business have been holding a range of seminars looking at new forms of distribution. Some of the LAMP team were involved and did a special presentation entitled “Don’t Get Lost – Discover Findability – A LAMP development workshop”

In a networked TV world of a billion items available to consumers, producers need to embrace new techniques such as viral marketing, cross-media exploitation, blogging, RSS Feeds, podcasting, interactive ads and Alternative Reality Games. These new ways to connect personally with global audiences are critical to online distribution success.

The LAMP presentations and mini pitching session were well received.

In Melbourne, Christy Dena gave a production orientated, step-by-step guide to the creative ways film and TV producers can and are making themselves attractive and findable to audiences using cross-media techniques. (2MB PDF).

In Sydney Gary Hayes explored similar themes, audience and platform fragmentation, new programme formats, media capability and emerging forms (4.2MB PDF).

Peter Giles gave a talk on both days with an emphasis on the impact of the portal and how to overcome the dangers of getting lost in the noise. (1.4MB PDF).

Nov 272005
 

Mark PesceThe World Is My Hard Drive – Mark Pesce

Presentation recorded at “The Future of Media” Conference, Australian Center for the Moving Image, Friday 25 November 2005.

Media producers are facing a new threat: everyone has become a broadcasting network. Now that everyone is practicing “The Three F’s”: finding, forwarding, and filtering media, what does this mean for media professionals desperate for new economic models to fund productions. The future belongs to the amateurs: creatives, aggregators, and critics. These are the foundations of 21st century “swarming media”.

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store. You can subscribe automatically to these if you have iTunes installed by clicking here.

Melbourne 25 Nov 2005
Click to listen
Audio preparation by James Christopher Murty

Nov 082005
 

Diverged technology, converged people, new stories – Christy Dena
Christy DenaChristy presents key transmedia topics including remediation, adaptation and interactive broadcasting as well as looking at the many new media-types and media channels that are emerging across the industry.

She gives exciting glimpses into new forms of compelling interactivity including distributed narrative, ‘real life’ cross over and in-game engagement. Christy finishes her presentation with her ten top tips to enable better service design.
Accompanying presentation – Cross-Media Storytelling 1.1MB PDF

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store. You can subscribe automatically to these if you have iTunes installed by clicking here.

Christy is a world wide, leading practitioner and researcher in cross-media narrative, new media types and their creative application in emerging media. Her published articles have covered game-play, artificial intelligence and new narrative forms and she has written creative works for TV, theatre and multi-platform. She also teaches new media arts theory at Melbourne and Swinburne Universities, is on the Editorial Committee of New Antigone (a fully refereed international journal), co-edits a renowned site on new media arts, www.WriterResponseTheory.org, and runs a popular research blog, www.cross-mediaentertainment.com.

Adelaide 2 Sep 2005
Click to listen
Audio preparation by James Christopher Murty

Oct 162005
 

Residential mentors October 2005 Lab

Below are the mentors that took part in the Victor Harbour residential LAMP Lab from 9-14 October 2005

Catherine Gleeson- Interaction Designer

Catherine GleesonCatherine has been working as a Creative Director in print and new media since 1988. She has extensive experience in information design and visual communication. Her projects include: creative direction of visitor multimedia for the National Gallery of Victoria’s (NGV), Centre for Australian Art at Federation Square.

Past work includes consultation, creative direction and design on local and international projects for clients such as: the National Geographic (Washington); the Smithsonian Institute (Washington); the American Museum of Natural History (New York); Foster’s Brewing Group; Lonely Planet and ANZ.

Through her company Platform09, Catherine also maintains a separate creative practice. Past projects have included: collaborative, installation work for Experimental; motion graphics, animation and multimedia design for theatre, film and video.

Christy Dena – Transmedia Storyteller

Christy DenaChristy is a world wide, leading practitioner and researcher in cross-media narrative, new media types and their creative application in emerging media. In this area she has contributed numerous articles and reviews to publications such as Australian Book Review, ABC Arts Online and RealTime.

Christy’s work has been referred to in The Age, Encore and in a recent report delivered at the European Commission DG Information Society. Her published articles have covered game-play, artificial intelligence and new narrative forms and she has written creative works for TV, theatre and multi-platform. Christy’s latest visionary work ‘The Villager Girl and the Teenbot’ bridges the gap between print and online chatbot technology.

In 1993 she was nominated for ‘Young Business Person of the Year’ and shortly after worked as a digital effects/TVC producer, business director and web developer. In 2002 she gained a postgraduate diploma in Creative Writing and is currently a Ph.D.candidate in New Media at the School of Creative Arts, Uni of Melbourne. She also teaches new media arts theory at Melbourne and Swinburne Universities, is on the Editorial Committee of New Antigone (a fully refereed international journal), co-edits a renowned site on new media arts, www.WriterResponseTheory.org, and runs a popular research blog, www.crossmediastorytelling.com.

Gary Hayes, Director LAMP@AFTRS

Gary HayesGary Hayes has been at the forefront of worldwide emerging media development and production since 1993. After joining the BBC in London as an editor he quickly moved on to lead the BBC’s development of the internet, interactive TV and emerging platforms from 95-04 as Senior Producer and Development Manager. The BBC grew from a linear broadcaster to world leader in cross-platform services during this period.

Gary devised & produced many of the BBC’s ‘firsts’ – Digital Text, the first broadcast interactive TV service – ‘Nomad’ the first live internet documentary – ‘X-Creatures’ the first broadband TV service and in ’96 introduced the first video and audio onto the BBC’s internet sites. He also produced and devised over 20 other eTV and broadband TV services including Top of the Pops, Travel Show, State Apart and several future BBC cross-platform navigators. Gary created numerous courses and seminars on Interactive thinking for linear producers and was a leading part of BBC strategy teams from 2001 in preparing for on-demand, cross-platform services. He also chaired the Business Models Group from 99-03 for TV-Anytime (the lead media-on-demand standards body).

Living & consulting in the US during 2004 he line produced Showtime’s PVR enhanced L-Word, as part of AFI digital labs and devised a range of new on-demand program formats for two national TV networks. Gary also produced & chaired conferences around LA including Hollywood industry panel seminars and Digital Days both looking at emerging media super-distribution models. He has presented at over fifty major international conferences and written several consultancy papers including US Interactive TV Advertising and more recently a report for the DTI on Personal Video Enablers for the UK media industry. He runs a blog on Media Personalisation at www.personalizemedia.com and an Interactive producers site at www.garyhayes.tv.

A specialist in personalised digital TV over broadcast and broadband networks Gary evangelises on the empowerment potential of non-passive media. As a published music producer, composer and performer he has had over 200 works performed live and on TV and Radio. Gary ran his own music production business from 1984-89 and is currently working on several film scores.

Jackie Turnure, Non-linear storyteller

Jackie TurnureWith script editing and writing experience in both traditional and new media, Jackie Turnure brings a unique perspective to the role of narrative in cross media production. For the last 15 years she has been working across film, television, games and online production, with a particular focus on animation and children

Aug 262005
 

Making a drama out of cross platform – Jim Shomos and Paul Baiguerra
Jim and Paul talk about their new project “Forget the Rules”. FTR will be the first comedy/drama series in the world to be broadcast simultaneously on TV, mobiles and broadband. It’s also the first Australian made mobile drama in Australia. They talk about the creative pressures of a weekly production schedule and how they managed the relationships with multiple platforms.

PODCAST SUBSCRIPTION
All LAMP podcasts are also published through the iTunes store. You can subscribe automatically to these if you have iTunes installed by clicking here.

Jim Shomos and Paul Baiguerra are producers with Global Dilemma (GD) which is a joint venture between Jim Shomos and Catfish. Catfish produce and direct award winning TVCs and corporate films in Australasia.

Melbourne 26 Aug 2005
Click to listen
Audio preparation by James Christopher Murty