Title: Machine – Tasmania
Tagline: Building a better world, one person at a time.
Project Description: MACHINE is a competitive social networking game. Two companies, G.I.C. & pSol, vie for world dominance. Players work their way up the ranks of their chosen company by performing a variety of tasks. Each tasks’ solution has a cause and effect on both companies. Players group to complete tasks which gain them rewards. They will rise up and down the ranks depending on their success. Woven within this game is an underlying story of the two companies separated at a particular moment of history. Players can just play the game to succeed within the ranks or they can delve into the deep, dark world of MACHINE and find out the who, why, where, when… and maybe the how. MACHINE is underpinned by a new type of social networking system with the ability to change and mould not just to fit the MACHINE world, but any other project where social networking becomes more than just your friends list.
Target Media: Social Networks, Games, User Generated, Broadband PC, Console, Mobile
Team Members ©: Writer Chris Rattray, Designer Dion Brooks, Producer/Lead Developer Bruce Moyle. Strict COPYRIGHT 2007
Guardian Mentor: Matt Costello
LAMP Lab: Couran Cove, Queensland, November 2007