Oct 262009
 

ian4Huge poisonous spiders lie ready to pounce as you carefully traverse a forest lit only by moonlight. This is one of the initiation rights you will face in One Night, a new game that has been prototyped by AFTRS lecturer Ian Brown using Unity3D software. He recently gave a presentation of the project at Gamejam09, the games pitch and demo event initiated by LAMP in 2008.

It took Ian about a month to create a level of One Night including the design of all the assets from scratch. He did modelling and texturing in Mudbox software, the animation in Maya and it was exported to Unity3D where all the gameplay was scripted in Javascript. Unity 3D is a multi platform tool and its relatively easy to create games for Mac, PC, web or iPhone.  There is a rapidly growing list of great games being created in Unity3D which you can find here.

You can see a gameplay capture of the One Night on our YouTube channel AFTRSgames or you can play through the prototype by downloading a zipped executable for Mac OSX or Windows.

For those interested in creating their own games like One Night,  AFTRS are running a Graduate Certificate in Games and Virtual Worlds in 2010 and we’re looking for visionaries who can create innovative games and rich immersive social virtual worlds.  Applications for the course close on November 1 2009 and more information is available here.

Continue reading »

Jul 162009
 

STUDY MULTIPLATFORM CONTENT part time at AFTRS in 2010

All video and audio below recorded at the AFTRS Theatre April 2009. LAMP pod and vodcasts are published through iTunes – click on the icon on the right if you have iTunes to subscribe now!

FOUR SEMINAR VIDEOS – Click the skip arrows to move between presentations

  1. COLLABORATIVE COMMUNITIES – 32m © Laurel Papworth senior consultant, strategist, writer and workshop facilitator on online communities and social networks in Australia, Asia and Middle East
  2. CROWDSOURCING – 7m © Doug Garske Managing Director at Atomic Marketing
  3. FREE AND EASY (seminar intro) – 10m © Gary Hayes Director LAMP @ AFTRS and CCO of MUVEDesign (slideshares here)

[pro-player width=’480′ height=’252′ type=’mp4′]http://storylabs.us/lamp/podcast/lssm_open_laurel.mp4,http://storylabs.us/lamp/podcast/lssm_open_doug.mp4,http://storylabs.us/lamp/podcast/lssm_open_gary.mp4[/pro-player]

Original seminar link – There are a vast range of new free to use tools that enable rich and efficient collaboration for audiences and professionals alike. What are the best tools for online communities, project development, video distribution and marketing. A survey of free to use tools and services including Mogulus, Twitter, Joomla, Ning, Blogger, Ustream, Drupal, Wikis, Social Bookmarking, Virtual World Gatherings, WordPress and many others.

AUDIO ONLY VERSIONS OF ABOVE – Click the skip arrows to move between presentations

[pro-player  width=’480′ height=’52’ type=’mp3′]http://storylabs.us/lamp/podcast/lsmp3_open_laurel.mp3,http://storylabs.us/lamp/podcast/lsmp3_open_doug.mp3,http://storylabs.us/lamp/podcast/lsmp3_open_gary.mp3[/pro-player]

ABOUT LAMP PODCASTS

This podcast presentation by LAMP @ AFTRS.

  • Video & audio recorded by AFTRS Post-production & Digital Dept
  • Pod and vodcast editing, encoding, tagging & publishing by Gary Hayes
May 252009
 

eve_onlineNOTE – TO BE RESCHEDULED IN NEXT TWO WEEKS:

LAMP ‘STATE OF PLAY’ SEMINARS

Profiling successful case studies, people and the latest techniques across multi-platform social media.

PRICE – FREE: Themed seminars running on the last Wednesday of every month at 5.30 – 6.30 pm

PLACE: No need to register just turn up to the main Theatre at AFTRS, Sydney (directions)

DATE & TIME: TO BE RESCHEDULED May 2009 – 5.30 – 6.30


MASSIVELY MULTI-STORYTELLER WORLDS: The Drama of Game Worlds

Virtual worlds are now populated by 900 million players globally with many spending more time in them than their real lives. The demographic of these fantasy and also very representational online games has shifted to being much more mid 30s and nearly half female. For example the stories in the largest online game (62% of the market) World of Warcraft reaches over 11 million people every week and players become the heros in nearly 16 million separate quests per day!

Key MMOGs looked at include: Warcraft, Star Wars Galaxies, World of Warcraft, Everquest, Never Winter Nights, Lineage, Eve OnlineSecond Life, Habbo Hotel, PS3 Home, There.com, Lord of the Rings Online, Warhammer, City of Heroes, Age of Conan & Runescape

This ‘State of Play’ seminars looks at the range of stories being created in this new type of pervasive entertainment that exists inside social and game worlds. It will focus on the drama being created by these full time role players, the hundreds and thousands of quests and back stories across a range of MMOGs and the opportunities for traditional writers to engage in this popular medium.

Speakers:

  • Laurel Papworth (Social Network Strategist & Games Moderator) – Community Stories: World of Warcraft & other MMORPGs
  • Gary Hayes (AFTRS LAMP & MUVEDesign) – Overview of MMOG Story Environments & Dramatic Roleplay in Custom Social Virtual Worlds
  • Ian Brown (Leading CG artist) – The Character Driven Game Story
Sep 162008
 

‘Growing Worlds” An abridged Presentation on Games Writing and Adaptation by Joe Velikovsky

(Note: the first half of the podcast contains loopback echo due to technical issues)

In this abridged (20 out of 35 mins) presentation at a LAMP Insight ‘Growing Worlds – Games Adaptation Seminar’  Joe looks specifically at the practical side of games design and adaptations from existing IP or story ideas. He talks about console games writing, how they are developed and some of the titles he worked on including Looney Toons and Jumper.

“every chapter has its own introductory and outroductory. We ended up with this entire game summary a couple of meters high and wide so that everyone could easily refer to it and know exactly which level they were making at anyone time – what was in it and what the mission objectives and stories were. We ended up with 10 walkthroughs which were about 40 pages per chapter, times 10 chapters and if you included the images there are about 70 pages, 20 cut scenes of about a page each, and this big excel spreadsheet with over 1060 rows of dialogue.”

He talks about his experience across screen writing leading to writing for games and then looks closely at the target demographics and how they influence the design and what content to include alongside the style of gameplay. Joe then looks at the visual aesthetic, game play and design of Looney Toons in more detail and the structual aspects that are inextricably linked to the gameplay and narrative that permeate the story world and the amount of work that is required to create these large game play environments.

JOE VELIKOVSKY – Screen and Games Writer

Joe Velikovsky is a Producer, Designer and Screenwriter in the fields of New/Digital Media, Game Design, TV and Film. He has been a Professional Writer, Game Designer and Producer for over a decade. The game, film and TV genres he has worked in include drama, sci-fi, horror, and comedy. Professional experience includes:

  • Senior Game Designer, Game Co-Writer, and Producer: JUMPER: Griffin’s Story videogame (Xbox 360 SKU only), based on the Fox movie, developed by Redtribe, published by Brash Entertainment, February 2008. [http://www.jumpermoviegame.com/]
  • Game Writing and Design consultant to various New Media producers, for The Australia Council and Screen Tasmania.
  • Senior Game Designer and Game Screenplay Writer, LOONEY TUNES: ACME ARSENAL videogame (on PS2, Wii, and Xbox 360), released worldwide by Warner Bros Interactive, October 2007 in the US, February 2008 in Australia. [http://looneytunes.warnerbros.com/acmearsenal/]
  • Writer/Creator of an EPOC (Electronic Proof Of Concept) mobile phone web-soap prototype, with Australian Film Commission funding, LIFERAFT, 2005. Producer Michael Robertson, Prodigy Films (producer of film Blackwater).
  • Creative Director of A-Rage Pty Ltd. Producer, Director, Game Designer and Writer on the `Augmented Reality’ game Sky Invaders 3-D which won 2nd Prize for the `Best Unsigned Professional Game’ at the 2004 Australian Game Developers Conference. www.a-rage.com
  • Mobile-phone comic-strip producer and author,“Dr N. Sayne” launched by m.Net at www.mobster.com.au. (The first exclusive mobile-phone-comic-strip in Australia) 2004.
  • Co-Game Designer, Saturday Night Speedway, developer Ratbag Games, published by Atari.
  • Writer/Game Designer on sci-fi action thriller PlayStation2 game, IKON, for Ratbag Games (in turnaround), 2002.
  • National Games Market Analyst for Australia, Inform Pty Ltd, Sydney (now GfK). Clients included Sony, Microsoft, Nintendo and all the members of Australian Visual Software Distributors Association, 1999-2000.

MP3 recording time 22:38 (6.7MB) Click to listen

This podcast was recorded as part of the Screen Tasmania, Australia Council and LAMP@AFTRS seminar on Games Writing called Growing Worlds delivered in May 2008.

All LAMP podcasts are published through iTunes – click on the icon below if you have iTunes to subscribe now!

ABOUT LAMP PODCASTS

This podcast presentation by LAMP @ AFTRS.

Audio recorded on a DV cam by Australia Council (echo issues)

Description, editing, podcasting and produced by Gary Hayes

Aug 122008
 

Previously highlighted on the LAMP site here The Thursday’s Fictions cross-media jamboree continues on and has been put into the Atom finals awards 2008 as Best Multimodal Production (other 3 entries below).

Award Recipients – Names: Richard James Allen, Gary Hayes, and Karen Pearlman

Award Recipients – Organisations: The Physical TV Company, AFTRS LAMP (The Australian Film Television and Radio School – The Laboratory for Advanced Media Production), The Literature Board of the Australia Council ‚- The Story of the Future, and The Project Factory

thursdays02Thursday’s Fictions is a fantastical parable about reincarnation by Australian writer Richard James Allen which has evolved over almost twenty years to become a cross media work for the stage, the page, the screen and most recently with help from LAMP, the new media creative platforms of Second Life (a 3D online immersive interactive story world) and machinima (cinema made inside a games engine).

This documentary devised and edited by Gary Hayes and co-produced with Physical TV.

Voice-overs captured and reassembled from a LAMP Virtual Story seminar in May 2007. Original podcasts here.

Best Multimodal Production (4 finalists)

The Oasis
NSW Ian Darling Shark Island Productions

Find 815
Hoodlum / ABC (US)

Thursday’s Fictions
Richard James Allen, Gary Hayes and Karen Pearlman.

NSW The Physical TV Company, AFTRS LAMP,
The Literature Board of the Australia Council

Girl Friday
Victoria Kylie Robertson Ish Media

Apr 152008
 

‘Inviting Participants to Your Party and Keeping Them There’ will demystify Web 2.0 and help you harness its power to promote your creative project online.

This LAMP Insight Seminar series in Hobart, Sydney and Melbourne examines techniques to attract online audiences and keep them coming back for more. It also explores how to effectively promote a project online, initiate conversations with online audiences and build and manage communities.

Designed to get participants thinking on their feet and engaging with the latest techniques of building online audiences and managing growth – participants will find out how to keep a crowd.

Key topics explored during the seminars include:

  • What techniques can be used to build an online audience
  • How to prepare for massive membership signups
  • How to make sure content is ‘findable’ on the internet
  • What the best techniques are to gain, retain and manage members in a social network
  • How to build trust and plan for a self sustaining network

The LAMP Insight 2008 Seminar Series 1 includes:

Creating Online Buzz and Growing Communities Hobart – 10-May-2008

A must for writers, designers, filmmakers, producers, gamers and marketers, or anyone, who wants to build and maintain an online presence. This one day seminar with a workshop component will empower participants to:

  • Identify the strengths and weaknesses of existing social networks
  • Explore the emerging opportunities of online media to enrich creative projects
  • Evaluate tools and techniques for building online communities
  • Stay up to date with the latest cutting edge work in web 2.0, mobile media, advanced TV, games and virtual worlds.

Course Details

Growing Worlds: Turning Stories Into Games Hobart – 28-May-2008

Find out how to adapt your story for the world of games. Come and hear award-winning novelist, TV and games writer Matt Costello talk about the key ingredients for planning, writing, designing and structuring a compelling game. Course Details

Generating Online Buzz for Creative Projects Sydney – 19-Jun-2008

Cut through the jargon and find out the true potential of Web 2.0 to initiate conversations with global audiences. Areas include:

  • Techniques to use to build an online audience
  • Using blogs, wikis and social networks to connect with global communities of interest
  • The best techniques to encourage people to virally distribute your content

Course Details

Building Social Networks and Growing Communities Sydney – 20-Jun-2008

A one day seminar with a workshop component designed to get you thinking on your feet and engaging with the latest techniques to build and manage fast growing social networks.

This course is focussed on how business needs can be met by supporting an online social network and is ideal for those with a reasonable grasp of user applications such as blogs, wikis, and tagging – even if you are currently a forum or community leader, you may not have thought of all the insights this course presents on running a community. Course Details

Generating Online Buzz for Creative Projects Melbourne – 4-Jul-2008

Cut through the jargon and find out the true potential of Web 2.0 to initiate conversations with global audiences. Course Details

Building Social Networks and Growing Communities Melbourne – 5-Jul-2008

Find out how to community maintain user engagement and ensure your online audience comes back for more. Course Details

Speakers in the series include:

  • Laurel Papworth – Social Network Strategist
  • Bruce Moyle – Joffre Street Productions
  • Gary Hayes – AFTRS Director of LAMP
  • Andrew Apostola – Portable Content
  • Catherine Gleeson – AFTRS Interactive Media Lecturer
  • Peter Giles – AFTRS Director of Digital Media Division

How to apply:

  • Click here or call 03 6223 5983 during business hours for more information.
  • Be quick places are limited.

Venue and fee for Tasmania only:
Course Location: Hobart Function Centre, Elizabeth St Pier, Hobart, TAS
Start Date: 10-May-2008
Finish Date: 10-May-2008
Duration: 1 day 9.30-5.00pm
Course Fee: $120
Applications Deadline: 25-Apr-2008

Feb 122008
 

GROWING WORLDS: TURNING YOUR STORIES IN TO GAMES
Presented by AFTRS LAMP, Australia Council’s Story of the Future and Film Victoria

So what makes a great game and what skills do creators of these experiences need in order to develop compelling commercially viable content for the future?

A seminar, interview and workshop for story-tellers interested in adapting their work for games.

When: Saturday 1st March, 2pm – 5pm
Where:
Screen Pit, ACMI, Federation Square, Flinders Street, Melbourne
Cost:
$45, to Register Call: 03 9602 2300 during business hours to reserve your place. Payments must be received by 29 Feb prior to the event

The recent emergence of games as a storytelling platform is extending the familiar narrative family of books, plays, film and television. The next generation of games will rely on story, narrative and character development to immerse users inside the experience and allow them to live the story. Come and hear award-winning novelist, TV and games writer Matt Costello talk about the key ingredients of planning, writing, designing and structuring a compelling game, referring to the types of stories and characters best adapted from other media. The interview session will also include a look at role-playing game environments inside social virtual worlds, production methodologies, user-generated games and a market overview. Matt will be joined by speakers including Kurt Busch from Krome Studios who will provide an overview of the games development business and contextualise new creative opportunities in this area. Attendees will have the opportunity to workshop stories and games in a rapid development session. This is a must-attend seminar and workshop for creative writers, producers and broadcasters of every flavour who are considering turning their stories into console, online or casual games.
Matt Costello’s innovative work includes ground-breaking and award-winning novels, games, and television.

MATT COSTELLO – Writer and Games Designer, Polar Productions

Matt CostelloMatt Costello is based in New York, London and LA and has written ground-breaking and award-winning novels, games, and television. Matt has scripted dozens of best-selling games and of one Time Magazine said, “The story is delivered with unusual art.” He wrote the groundbreaking Pirates of the Caribbean 3 game across all platforms and has been commissioned to do the fourth in the series.
Since writing the critically acclaimed classic game The 7th Guest, he has scripted dozens of best-selling games such as Shellshock-Nam ‘67 (Guerrilla Games and Eidos), Bad Boys 2 (Empire) and 2005’s Doom 3 winner of an unprecedented five awards at E3 including the Game Critics Award: Best of E3. Just Cause, co-written for Eidos, debuted as the #1 game for Xbox 360 in the UK. Named ‘Best Adventure Game’ at the 2006 E3, it premiered on the US best-seller lists as the #2 Xbox 360 game.

OzCoFilm Vic