{"id":297,"date":"2008-02-12T18:28:20","date_gmt":"2008-02-12T08:28:20","guid":{"rendered":"http:\/\/storylabs.us\/lamp\/2008\/02\/12\/growing-worlds-turning-your-stories-in-to-games-melbourne-seminar\/"},"modified":"2008-02-12T18:30:33","modified_gmt":"2008-02-12T08:30:33","slug":"growing-worlds-turning-your-stories-in-to-games-melbourne-seminar","status":"publish","type":"post","link":"https:\/\/storylabs.us\/lamp\/growing-worlds-turning-your-stories-in-to-games-melbourne-seminar\/","title":{"rendered":"GROWING WORLDS: Turning Your Stories in to Games &#8211; Melbourne Seminar"},"content":{"rendered":"<p><strong>&#8216;<\/strong><\/p>\n<p><strong>GROWING WORLDS: TURNING YOUR STORIES IN TO GAMES<\/strong><br \/>\nPresented by AFTRS LAMP, Australia Council&#8217;s Story of the Future and Film Victoria<\/p>\n<p><em>So what makes a great game and what skills do creators of these experiences need in order to develop compelling commercially viable content for the future? <\/em><\/p>\n<p>A seminar, interview and workshop for story-tellers interested in adapting their work for games.<\/p>\n<p><strong>When: Saturday 1st March, 2pm &#8211; 5pm<br \/>\nWhere: <\/strong>Screen Pit, ACMI, Federation Square, Flinders Street, Melbourne<strong><br \/>\nCost: <\/strong>$45, to Register Call: 03 9602 2300 during business hours to reserve your place.<strong> <\/strong>Payments must be received by 29 Feb prior to the event<\/p>\n<blockquote><p>The recent emergence of games as a storytelling platform is extending the familiar narrative family of books, plays, film and television. The next generation of games will rely on story, narrative and character development to immerse users inside the experience and allow them to live the story. Come and hear award-winning novelist, TV and games writer Matt Costello talk about the key ingredients of planning, writing, designing and structuring a compelling game, referring to the types of stories and characters best adapted from other media. The interview session will also include a look at role-playing game environments inside social virtual worlds, production methodologies, user-generated games and a market overview. Matt will be joined by speakers including Kurt Busch from Krome Studios who will provide an overview of the games development business and contextualise new creative opportunities in this area. Attendees will have the opportunity to workshop stories and games in a rapid development session. This is a must-attend seminar and workshop for creative writers, producers and broadcasters of every flavour who are considering turning their stories into console, online or casual games.<br \/>\nMatt Costello\u2019s innovative work includes ground-breaking and award-winning novels, games, and television.<\/p><\/blockquote>\n<p><strong>MATT COSTELLO &#8211; Writer and Games Designer, Polar Productions<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/storylabs.us\/lamp\/media\/images\/mattcostello.jpg\" title=\"Matt Costello\" class=\"alignleft\" alt=\"Matt Costello\" align=\"left\" height=\"120\" hspace=\"5\" vspace=\"5\" width=\"123\" \/>Matt Costello is based in New York, London and LA and has written ground-breaking and award-winning novels, games, and television. Matt has scripted dozens of best-selling games and of one Time Magazine said, \u201cThe story is delivered with unusual art.\u201d He wrote the groundbreaking Pirates of the Caribbean 3 game across all platforms and has been commissioned to do the fourth in the series.<br \/>\nSince writing the critically acclaimed classic game The 7th Guest, he has scripted dozens of best-selling games such as Shellshock-Nam \u201867 (Guerrilla Games and Eidos), Bad Boys 2 (Empire) and 2005\u2019s Doom 3 winner of an unprecedented five awards at E3 including the Game Critics Award: Best of E3. Just Cause, co-written for Eidos, debuted as the #1 game for Xbox 360 in the UK. Named \u2018Best Adventure Game\u2019 at the 2006 E3, it premiered on the US best-seller lists as the #2 Xbox 360 game.<\/p>\n<p><img decoding=\"async\" src=\"http:\/\/storylabs.us\/lamp\/wp-content\/uploads\/2008\/02\/ozco.jpg\" alt=\"OzCo\" \/><img decoding=\"async\" src=\"http:\/\/storylabs.us\/lamp\/wp-content\/uploads\/2008\/02\/filmv9c.jpg\" alt=\"Film Vic\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8216; GROWING WORLDS: TURNING YOUR STORIES IN TO GAMES Presented by AFTRS LAMP, Australia Council&#8217;s Story of the Future and Film Victoria So what makes a great game and what skills do creators of these experiences need in order to develop compelling commercially viable content for the future? A seminar, interview and workshop for story-tellers [&hellip;]<\/p>\n","protected":false},"author":96,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[57,41,40,47,15,60,5,59,38,43],"tags":[1753,2227,1751,1493,1595,2225,845,1750,1749,72,867,877,1584,80,820,1752,2224,1685,1690,876,875,717,113,1680],"class_list":["post-297","post","type-post","status-publish","format-standard","hentry","category-community","category-course-seminars","category-course-workshops","category-design","category-film","category-film-victoria","category-games","category-games-writing","category-production","category-story-of-the-future","tag-03-9602-2300","tag-aftrs","tag-aftrs-lamp","tag-australia-council","tag-caribbean","tag-course-workshops","tag-federation-square","tag-flinders-street","tag-kurt-busch","tag-lamp","tag-london","tag-louisiana","tag-matt-costello","tag-media","tag-new-york","tag-novelist","tag-production","tag-the-game-critics-award","tag-time-magazine","tag-united-kingdom","tag-united-states","tag-usd","tag-writer","tag-writer-and-games-designer"],"_links":{"self":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/297"}],"collection":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/comments?post=297"}],"version-history":[{"count":0,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/297\/revisions"}],"wp:attachment":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/media?parent=297"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/categories?post=297"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/tags?post=297"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}