{"id":35,"date":"2005-09-07T15:33:36","date_gmt":"2005-09-07T05:33:36","guid":{"rendered":"http:\/\/storylabs.us\/lamp\/2005\/10\/25\/podcast-adapting-linear\/"},"modified":"2006-03-01T23:04:19","modified_gmt":"2006-03-01T13:04:19","slug":"podcast-adapting-linear","status":"publish","type":"post","link":"https:\/\/storylabs.us\/lamp\/podcast-adapting-linear\/","title":{"rendered":"Podcast &#8211; Linear Adaptation"},"content":{"rendered":"<p><strong>Adapting Linear Content to Interactive Games \ufffd Jackie Turnure<\/strong><br \/>\n<img decoding=\"async\" alt=\"Jackie Turnure\" class=\"alignleft\" src=\"http:\/\/storylabs.us\/lamp\/media\/images\/jackieturnure.jpg\" \/>Using The Wonderful Wizard of Oz as an example, Jackie takes on a journey through the process of turning a linear brand into an interactive proposition. She looks at the evolution of the interactive property from simple storybooks through to complex game design. She finishes with some key questions and tips about creating these kinds of projects.<br \/>\nAccompanying presentation &#8211; Adapting Linear Content to Interactive Games 1.3MB <a href=\"http:\/\/storylabs.us\/lamp\/media\/pdf\/turnure_adapting_linear.pdf\">PDF<\/a><\/p>\n<p><strong>PODCAST SUBSCRIPTION<\/strong><br \/>\nAll LAMP podcasts are also published through the iTunes store. You can subscribe automatically to these if you have iTunes installed by clicking <a href=\"http:\/\/phobos.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=126314230&#038;s=143441\">here.<\/a><\/p>\n<p>For the last 15 years Jackie has been working across film, television, games and online production, with a particular focus on animation and children&#8217;s content. Jackie is currently script editing and voice directing Stolen Life, an animated feature produced in Machinima, written and produced by Peter Rasmussen.<\/p>\n<p><em>Sydney 7 Sep 2005<\/em><br \/>\n<a href=\"http:\/\/storylabs.us\/lamp\/podcast\/JackieTurnure.mp3\">Click to listen<\/a><br \/>\n<em>Audio preparation by James Christopher Murty<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Adapting Linear Content to Interactive Games \ufffd Jackie Turnure Using The Wonderful Wizard of Oz as an example, Jackie takes on a journey through the process of turning a linear brand into an interactive proposition. She looks at the evolution of the interactive property from simple storybooks through to complex game design. She finishes with [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[27],"tags":[137,288,250,72,80,827,829,826,2224,77,131,828],"class_list":["post-35","post","type-post","status-publish","format-standard","hentry","category-podcasts","tag-animation","tag-jackie-turnure","tag-james-christopher-murty","tag-lamp","tag-media","tag-online-production","tag-oz","tag-peter-rasmussen","tag-production","tag-projects","tag-sydney","tag-the-wonderful-wizard-of-oz"],"_links":{"self":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/35"}],"collection":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/comments?post=35"}],"version-history":[{"count":0,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/35\/revisions"}],"wp:attachment":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/media?parent=35"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/categories?post=35"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/tags?post=35"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}