{"id":395,"date":"2008-09-16T20:55:08","date_gmt":"2008-09-16T10:55:08","guid":{"rendered":"http:\/\/storylabs.us\/lamp\/?p=395"},"modified":"2008-09-16T20:58:36","modified_gmt":"2008-09-16T10:58:36","slug":"podcast-joe-velikovsky-growing-worlds","status":"publish","type":"post","link":"https:\/\/storylabs.us\/lamp\/podcast-joe-velikovsky-growing-worlds\/","title":{"rendered":"Podcast &#8211; Joe Velikovsky &#8220;Growing Worlds&#8217;"},"content":{"rendered":"<p><strong>&#8216;Growing Worlds&#8221; An abridged Presentation on Games Writing and Adaptation by Joe Velikovsky<\/strong><\/p>\n<p><em>(Note: the first half of the podcast contains loopback echo due to technical issues)<\/em><\/p>\n<p>In this abridged (20 out of 35 mins) presentation at a <a href=\"http:\/\/storylabs.us\/lamp\/2008\/02\/12\/growing-worlds-turning-your-stories-in-to-games-melbourne-seminar\/\" target=\"_blank\">LAMP Insight &#8216;Growing Worlds<\/a> &#8211; Games Adaptation Seminar&#8217;\u00a0 Joe looks specifically at the practical side of games design and adaptations from existing IP or story ideas. He talks about console games writing, how they are developed and some of the titles he worked on including Looney Toons and Jumper.<\/p>\n<blockquote><p>&#8220;every chapter has its own introductory and outroductory. We ended up with this entire game summary a couple of meters high and wide so that everyone could easily refer to it and know exactly which level they were making at anyone time &#8211; what was in it and what the mission objectives and stories were. We ended up with 10 walkthroughs which were about 40 pages per chapter, times 10 chapters and if you included the images there are about 70 pages, 20 cut scenes of about a page each, and this big excel spreadsheet with over 1060 rows of dialogue.&#8221;<\/p><\/blockquote>\n<p>He talks about his experience across screen writing leading to writing for games and then looks closely at the target demographics and how they influence the design and what content to include alongside the style of gameplay. Joe then looks at the visual aesthetic, game play and design of Looney Toons in more detail and the structual aspects that are inextricably linked to the gameplay and narrative that permeate the story world and the amount of work that is required to create these large game play environments.<\/p>\n<p><strong>JOE VELIKOVSKY &#8211; Screen and Games Writer<\/strong><\/p>\n<p><a href=\"http:\/\/www.joeteevee.com\/cv.html\" target=\"_blank\">Joe Velikovsky<\/a> is a Producer, Designer and Screenwriter in the fields of New\/Digital Media, Game Design, TV and Film. He has been a Professional Writer, Game Designer and Producer for over a decade. The game, film and TV genres he has worked in include drama, sci-fi, horror, and comedy. Professional experience includes:<\/p>\n<ul>\n<li>Senior  Game Designer, Game Co-Writer, and Producer: <strong><em>JUMPER: Griffin\u2019s Story<\/em><\/strong> videogame (Xbox 360 SKU only), based on the Fox movie, developed by Redtribe, published by Brash Entertainment, February 2008. [http:\/\/www.jumpermoviegame.com\/]<\/li>\n<li>Game  Writing and Design consultant to various New Media producers, for <em>The Australia Council<\/em> and <em>Screen Tasmania<\/em>.<\/li>\n<li>Senior  Game Designer and Game Screenplay Writer, <strong><em>LOONEY TUNES: ACME ARSENAL<\/em><\/strong> videogame (on PS2, Wii, and Xbox 360), released worldwide by Warner Bros Interactive, October 2007 in the US, February 2008 in Australia. [http:\/\/looneytunes.warnerbros.com\/acmearsenal\/]<\/li>\n<li>Writer\/Creator of an EPOC (Electronic Proof Of Concept) mobile phone web-soap prototype, with Australian Film Commission funding, <strong><em>LIFERAFT<\/em><\/strong>, 2005. Producer Michael  Robertson, Prodigy Films (producer of film <em>Blackwater<\/em>).<\/li>\n<li>Creative  Director of <em>A-Rage Pty Ltd<\/em>. Producer,  Director, Game Designer and Writer on the `Augmented Reality\u2019 game <em>Sky Invaders 3-D<\/em> which won 2nd Prize for  the `Best Unsigned Professional Game\u2019 at the 2004 Australian Game Developers  Conference. <a href=\"http:\/\/www.a-rage.com\/\">www.a-rage.com<\/a><\/li>\n<li>Mobile-phone  comic-strip producer and author,<a href=\"http:\/\/www.joeteevee.com\/DrNSayne\/DrNSayne.htm\">\u201cDr N. Sayne\u201d<\/a> launched by m.Net at <a href=\"http:\/\/www.mobster.com.au\/\">www.mobster.com.au<\/a>. (The first exclusive  mobile-phone-comic-strip in Australia)  2004.<\/li>\n<li>Co-Game  Designer, <em>Saturday Night Speedway<\/em>, developer  Ratbag Games, published by Atari.<\/li>\n<li>Writer\/Game  Designer on sci-fi action thriller PlayStation2 game, <em>IKON<\/em>, for Ratbag Games (in turnaround), 2002.<\/li>\n<li>National  Games Market Analyst for Australia, <em>Inform<\/em> <em>Pty Ltd<\/em>, Sydney (now <em>GfK<\/em>). Clients included Sony, Microsoft, Nintendo and all the members of Australian Visual Software Distributors Association, 1999-2000.<\/li>\n<\/ul>\n<div id=\"__ss_577108\" style=\"width: 425px; text-align: left;\"><a style=\"font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;\" title=\"GROWING GAME WORLDS - JOE VELIKOVSKY\" href=\"http:\/\/www.slideshare.net\/LAMP_AFTRS\/lamp-joe-tee-vee-v4-presentation?type=powerpoint\">GROWING GAME WORLDS &#8211; JOE VELIKOVSKY<\/a><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"425\" height=\"355\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowScriptAccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/static.slideshare.net\/swf\/ssplayer2.swf?doc=lamp-joeteevee-v4-1220245810155975-9&amp;stripped_title=lamp-joe-tee-vee-v4-presentation\" \/><embed type=\"application\/x-shockwave-flash\" width=\"425\" height=\"355\" src=\"http:\/\/static.slideshare.net\/swf\/ssplayer2.swf?doc=lamp-joeteevee-v4-1220245810155975-9&amp;stripped_title=lamp-joe-tee-vee-v4-presentation\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n<div style=\"font-size: 11px; font-family: tahoma,arial; height: 26px; padding-top: 2px;\">View SlideShare <a style=\"text-decoration:underline;\" title=\"View GROWING GAME WORLDS - JOE VELIKOVSKY on SlideShare\" href=\"http:\/\/www.slideshare.net\/LAMP_AFTRS\/lamp-joe-tee-vee-v4-presentation?type=powerpoint\">presentation<\/a> or <a style=\"text-decoration:underline;\" href=\"http:\/\/www.slideshare.net\/upload?type=powerpoint\">Upload<\/a> your own. (tags: <a style=\"text-decoration:underline;\" href=\"http:\/\/slideshare.net\/tag\/lamp\">lamp<\/a> <a style=\"text-decoration:underline;\" href=\"http:\/\/slideshare.net\/tag\/growing\">growing<\/a>)<\/div>\n<\/div>\n<p>MP3 recording time 22:38 (6.7MB) <a href=\"http:\/\/www.storylabs.us\/lamp\/podcast\/Joe_Velikovsky_growingworlds.mp3\" target=\"_blank\">Click to listen<\/a><\/p>\n<p>This podcast was recorded as part of the Screen Tasmania, Australia Council and LAMP@AFTRS seminar on Games Writing called <a href=\"http:\/\/www.aftrs.edu.au\/courses\/industryshortcourses\/growingworldsturningstoriesintogames.aspx?iteration_id=5566&amp;PEPICourseID=257\" target=\"_blank\">Growing Worlds<\/a> delivered in May 2008.<\/p>\n<p>All LAMP podcasts are published through iTunes &#8211;  click on the icon below if you have iTunes to subscribe now!<\/p>\n<p style=\"text-align: center\"><a href=\"http:\/\/phobos.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=126314230&amp;s=143441\" target=\"_blank\"><img decoding=\"async\" src=\"http:\/\/www.storylabs.us\/lamp\/media\/images\/itunes.gif\" alt=\"\" \/><\/a><\/p>\n<p><strong>ABOUT LAMP PODCASTS<\/strong><\/p>\n<p>This podcast presentation by LAMP @ AFTRS.<\/p>\n<p><em>Audio recorded on a DV cam by Australia Council (echo issues)<br \/>\n<\/em><\/p>\n<p><em>Description, editing, podcasting and produced by Gary Hayes <\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8216;Growing Worlds&#8221; An abridged Presentation on Games Writing and Adaptation by Joe Velikovsky (Note: the first half of the podcast contains loopback echo due to technical issues) In this abridged (20 out of 35 mins) presentation at a LAMP Insight &#8216;Growing Worlds &#8211; Games Adaptation Seminar&#8217;\u00a0 Joe looks specifically at the practical side of games [&hellip;]<\/p>\n","protected":false},"author":96,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[41,40,47,5,59,35,81,43,37],"tags":[2227,107,114,119,109,103,105,101,106,125,112,116,118,123,120,115,110,100,98,72,80,122,99,124,111,102,126,117,104,113,121,108],"class_list":["post-395","post","type-post","status-publish","format-standard","hentry","category-course-seminars","category-course-workshops","category-design","category-games","category-games-writing","category-industry","category-last-post","category-story-of-the-future","category-virtual-worlds","tag-aftrs","tag-australian","tag-council","tag-design-tv","tag-designer","tag-dialogue","tag-director","tag-dr-n-sayne","tag-everyone","tag-excel-spreadsheet","tag-experience","tag-film-and-tv","tag-game-design","tag-game-designer","tag-game-film","tag-game-play","tag-gameplay","tag-joe-velikovsky","tag-joe-velikovsky-screen","tag-lamp","tag-media","tag-media-game","tag-michael-robertson","tag-mission-objectives","tag-presentation","tag-professional","tag-professional-writer","tag-target-demographics","tag-videogame","tag-writer","tag-writer-joe","tag-xbox"],"_links":{"self":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/395"}],"collection":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/users\/96"}],"replies":[{"embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/comments?post=395"}],"version-history":[{"count":4,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/395\/revisions"}],"predecessor-version":[{"id":398,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/posts\/395\/revisions\/398"}],"wp:attachment":[{"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/media?parent=395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/categories?post=395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/storylabs.us\/lamp\/wp-json\/wp\/v2\/tags?post=395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}