Category: Design

  • Project – Middlemania

    Project description: Everyone has something to hide! The Parcel is an interactive cross-media murder mystery series set in the virtual community of Middlemania against the backdrop of the local council elections Team Members Belinda Bradley, Franz Docherty and Albith Delgado Guardian Mentor: Jim Shomos LAMP Lab: June 2007 Target media: TV, Broadband PC, Video Portals

  • Project – Killer Gene

    Project description: Killer Gene – who should control the code of life itself? An ARG based around the disappearance of a genetic scientist. Team Members Sonya Pemberton, Carla Drago and Dan Thorsland Guardian Mentor: Paul Bennun LAMP Lab: June 2007 Target media: Broadband PC, Video Portals, Outdoor, Print, Mobile, TV

  • Project – Get Carla!

    Project description: A beautiful girl is on the run with 100 grand. Do you help her… Or turn her in?” An alternate reality game driven by a “true story” of a kidnapping that is an extension of a short film scheduled for shooting June 2007 Team Members John Trefey, James Mitchell and Julien De Nys…

  • Project – Captive

    Project description: A New World. A daring crusade. All in the name of friendship and freedom! CAPTIVE is a fun and exciting quest based online RPG for primary school children centred around British and Australian convict heritage in the 1820’s, taking history lessons into a whole new dimension… fun! Team Members Catherine Pettman, Kate Davis…

  • Podcast – Designing the Future

    CATHERINE GLEESON – “Designing the Future” Recorded live and unedited during the LAMP Story of the Future lab in Freycinet in May 2007 in front of the eight teams developing emerging media projects. “Design is all about making creative decisions..The thing I want to stress today is the thinking of design, that the best designers…

  • Podcast – The Future Business of Games

    LUKE CARRUTHERS – “The Future Business of Games” © Luke Carruthers. Luke concentrates on games trends, the complexity of the Business and the heirarchy of market dictating what gets made. The Presentation The second of three podcasts from Deborah Todd, Jackie Turnure and Luke Carruthers recorded live at the at the AGL Theatre, Museum of…

  • LAMP Seminar – Living The Story: How to turn Film & TV into Games – Free!

    If film was the medium of the 20th Century and games the medium of the 21st, how do we bring together the best elements of these two monoliths of entertainment? The next generation of games will rely on story, narrative and character development to immerse users inside the experience so that they are living the…

  • Podcast – TV can I introduce you to Games?

    © Guy Gadney 2007. The changes taking place across the industry and growth trends mean we are now creative melting pot where many things are starting to happen simultaneously. The Presentation The third of three podcasts from Guy Gadney, Tony Walsh and Gary Hayes recorded live at the at the AGL Theatre, Museum of Sydney…

  • Podcast – The Real, The Virtual and The Mixed

    © Tony Walsh 2007. Tony (bio below) explores virtual worlds, alternate reality and mixed reality by providing definitions, historical context and his experienced opinion on how the experiences provided by these are really driving future entertainment. The Presentation The second of three podcasts from Tony Walsh, Guy Gadney and Gary Hayes recorded live at the…

  • Podcast – The Mixed Reality Perfect Storm

    © Gary Hayes 2007. A short 16m introduction from Gary Hayes who looks at the four forces that are coming together to create perfect conditions for this hybrid form of entertainment. The Presentation The first of three podcasts from Gary Hayes, Tony Walsh and Guy Gadney recorded live at the at the AGL Theatre, Museum…