Category: Design
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Project – Killer Gene
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Project description: Killer Gene – who should control the code of life itself? An ARG based around the disappearance of a genetic scientist. Team Members Sonya Pemberton, Carla Drago and Dan Thorsland Guardian Mentor: Paul Bennun LAMP Lab: June 2007 Target media: Broadband PC, Video Portals, Outdoor, Print, Mobile, TV
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Project – Captive
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Project description: A New World. A daring crusade. All in the name of friendship and freedom! CAPTIVE is a fun and exciting quest based online RPG for primary school children centred around British and Australian convict heritage in the 1820’s, taking history lessons into a whole new dimension… fun! Team Members Catherine Pettman, Kate Davis…
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Podcast – Designing the Future
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CATHERINE GLEESON – “Designing the Future” Recorded live and unedited during the LAMP Story of the Future lab in Freycinet in May 2007 in front of the eight teams developing emerging media projects. “Design is all about making creative decisions..The thing I want to stress today is the thinking of design, that the best designers…
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Podcast – The Future Business of Games
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LUKE CARRUTHERS – “The Future Business of Games” © Luke Carruthers. Luke concentrates on games trends, the complexity of the Business and the heirarchy of market dictating what gets made. The Presentation The second of three podcasts from Deborah Todd, Jackie Turnure and Luke Carruthers recorded live at the at the AGL Theatre, Museum of…
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LAMP Seminar – Living The Story: How to turn Film & TV into Games – Free!
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If film was the medium of the 20th Century and games the medium of the 21st, how do we bring together the best elements of these two monoliths of entertainment? The next generation of games will rely on story, narrative and character development to immerse users inside the experience so that they are living the…