Category: Project

  • Project – Cecil Brown.com Prince of Love

    Project description: CecilBrown.com is an online space where an audience of 15-24 year olds can explore the meaning of love through the hilarious dilemmas of Cecil Brown and his sister Cecelia. The weekly short-form mockumentary drama series ends with a cliff-hanger, which invites the audience to influence the story line, share experiences and vote for…

  • Project – The Abbey

    Project description: Ever wanted to really know what it is to be a nun inside an Abbey? This media space allows you to engage with ABC TV’s The Abbey series and enables the audience to experience the Abbey through their own personal journey. Team Members Varcha Sidwell – Producer/Writer/Director, C S P B Justy Phillips…

  • Project – The Deep Sleep

    Project description: The Deep Sleep is an interactive neo-noir mystery set in the animated world of 15 year old narcoleptic dunce, Lemmy Cue. When Lemmy unearths a shocking crime that he may or may not have committed, our 15-25 year old audience must uncover clues and solve the mystery. This 13 x 5 minute weekly…

  • Project – Inworld

    Project description: An exciting comedy show broadcast live from inside a virtual world. In World will allow viewers to appear on TV as their 3D avatars and also submit mashed-up video, music, chat and games. Team Members Arul Baskaran – Producer Adam Nash – Designer Lisa Dethridge – Writer Guardian mentor/s: Gary Hayes LAMP Lab:…

  • Project – Sold in Sixty Seconds

    Project description: Sick of fake, annoying, over-hyped commercials? Think you can make a better ad? Sold in Sixty Seconds is a cross media experience and user generated community that sets the challenge for amateur filmmakers to make the most memorable 60 second ad for a popular brand. At stake, is the reward to see the…

  • Project – Urban Anarchy

    Project description: A unique cross-media exploration of urban art and street culture. Alongside short videos and documentaries the online element features a virtual city block. The audience can contribute by submitting street art or creating art with the online tools. Team Members Alicia Rackett – Producer/Creator David Gurney – Creative Director/Writer Graham Brown – Designer…

  • Project – City Games

    Project description: The city is a playground in which players use their mobile phones and other portable devices to receive cryptic rich media clues via SMS, voicemail, podcasts, video downloads, and a dedicated website. These clues give rise to an interactive treasure hunt that can also be played out simultaneously in an identical virtual world.…

  • Project – indigi-nous

    indigi-nous Tagline: “Learn about Aboriginal Australia through interactive experience” LAMP Lab: July 2006 Target platforms: Broadband PC, cards, DVD and mobile Project description: Designed as a cross media and cross platform experience for primary school aged children, ‘Totemon’ is an interactive locative and online game, a dvd game, and has a trading card, quest element.…

  • Project – Secret Girls Club

    SGC – SecretGirlsClub.com.au Tagline: “An interactive virtual clubhouse community exclusive to girls aged 10 to 14. Users gain right of entry by completing an initiation game, ‘MIA’. The Secret Girls’ Club empowers young girls as they learn, share and play.” LAMP Lab: July 2006 Target platforms: Internet/ Broadband, Mobile, Virtual & Physical Environments and Broadcast…

  • Project – Get in the Car

    Get in the Car Tagline: Get in the Car! with Zeit-guide Monica Main and allow her to chauffeur you out of the cul de sacs of life towards the broader, more luscious landscapes of the bent mind. LAMP Lab: July 2006 Target platforms: Internet, mobile phone, heritage media and IPTV Project description: Getinthecar.com.au hosts the…