Category: Course Seminars
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Project – Killer Gene
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Project description: Killer Gene – who should control the code of life itself? An ARG based around the disappearance of a genetic scientist. Team Members Sonya Pemberton, Carla Drago and Dan Thorsland Guardian Mentor: Paul Bennun LAMP Lab: June 2007 Target media: Broadband PC, Video Portals, Outdoor, Print, Mobile, TV
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Podcast – Designing the Future
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CATHERINE GLEESON – “Designing the Future” Recorded live and unedited during the LAMP Story of the Future lab in Freycinet in May 2007 in front of the eight teams developing emerging media projects. “Design is all about making creative decisions..The thing I want to stress today is the thinking of design, that the best designers…
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Podcast – From Blue Sky to Green Light
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DEBORAH TODD – “From Blue Sky to Green Light” © Deborah Todd. Deborah talks about the games design development process and how story and character are critically important for reversioning existing properties. The Presentation The third of three podcasts from Deborah Todd, Jackie Turnure and Luke Carruthers recorded live at the at the AGL Theatre,…
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Podcast – The Future Business of Games
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LUKE CARRUTHERS – “The Future Business of Games” © Luke Carruthers. Luke concentrates on games trends, the complexity of the Business and the heirarchy of market dictating what gets made. The Presentation The second of three podcasts from Deborah Todd, Jackie Turnure and Luke Carruthers recorded live at the at the AGL Theatre, Museum of…
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Podcast – When Games and Films Collide
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JACKIE TURNURE – “When Games and Film Collide” © Jackie Turnure 2007. Jackie gives an overview of the games universe and talks about the importance of story, character and agency. The Presentation The first of three podcasts from Deborah Todd, Jackie Turnure and Luke Carruthers recorded live at the at the AGL Theatre, Museum of…
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LAMP Seminar – Living The Story: How to turn Film & TV into Games – Free!
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If film was the medium of the 20th Century and games the medium of the 21st, how do we bring together the best elements of these two monoliths of entertainment? The next generation of games will rely on story, narrative and character development to immerse users inside the experience so that they are living the…