Category: Story of the Future

  • The LAMP Years – People

    As we ended the last decade we were collating/archiving assets from the LAMP site and think it important to recognise the people that made LAMP the Australian icon in effective emerging media development. Many of the mentors and participants were beginning their own journey on these workshops and residentials and are now leading the industry…

  • Macbeth Goes Live in Second Life

    Early last year (2008) a LAMP initiated project called “Macbeth:What If” from the 7th residential received development/production funding from the NMC and the Australia Council (who also part funded the LAMP: Story of the Future residential) last year. Project creator Kerreen Ely-Harper teamed up with producer Kate Richards, Virtual World creator Angela Thomas and another…

  • Podcast – Joe Velikovsky “Growing Worlds’

    ‘Growing Worlds” An abridged Presentation on Games Writing and Adaptation by Joe Velikovsky (Note: the first half of the podcast contains loopback echo due to technical issues) In this abridged (20 out of 35 mins) presentation at a LAMP Insight ‘Growing Worlds – Games Adaptation Seminar’  Joe looks specifically at the practical side of games…

  • LAMP Project Atom Finalist – Thursday’s Fictions in Second Life

    Previously highlighted on the LAMP site here The Thursday’s Fictions cross-media jamboree continues on and has been put into the Atom finals awards 2008 as Best Multimodal Production (other 3 entries below). Award Recipients – Names: Richard James Allen, Gary Hayes, and Karen Pearlman Award Recipients – Organisations: The Physical TV Company, AFTRS LAMP (The…

  • Pod and Vodcast – The Game of Writing Games with Matt Costello

    John Banks and Peter Giles interview Matt Costello in two parts at the LAMP: Story of the Future Residential held at Couran Cove, Queensland, Australia in December 2007. The Game of Writing Games with Matt Costello from AFTRSTalks on Vimeo. Matt talks about story worlds and how the game play is very dependent on the…

  • Podcast – Marissa Cooke ‘Extending Narrative: The Emmerdale Experience’

    Marissa talks through her experiences of extending stories into online and other platforms looking specifically at her work on the enigmatic cross-media service created by Hoodlum for Emmerdale. She talks about call-to-actions, multiple entry points, point-of-view, story worlds, gameplay and trail heads as part of this experience creation for the audience. One technique she uses…

  • GROWING WORLDS: Turning Your Stories in to Games – Melbourne Seminar

    ‘ GROWING WORLDS: TURNING YOUR STORIES IN TO GAMES Presented by AFTRS LAMP, Australia Council’s Story of the Future and Film Victoria So what makes a great game and what skills do creators of these experiences need in order to develop compelling commercially viable content for the future? A seminar, interview and workshop for story-tellers…

  • Podcast – Jennifer Wilson ‘Generation C and Z’

    A sadly highly abridged 6 minute recording of a great talk by Jennifer looking at upcoming demo/psycho graphics particularly generation C (12-24) that she thinks stands for community, creativity and content. They are non-watch wearers as they have some many devices who needs it. She looks at their current modes of communication and bizarrely they…

  • Podcast – Andrew Apostola ‘How to Make Money from Online Content’

    Andrew looks at the nuts and bolts of making money with your content online. He looks at a range of emerging online portals setup to aggregate and share revenues with independent content providers and talks about examples including Revver, Grouper, BlipTV and Crackle. To create a sustainable business you have to connect with interest groups…

  • Podcast – John Banks ‘Propogating Social Networks and MMOG Development’

    John explores the intersection of online games and games communities and highlights key techniques in drawing traffic and communities to your property. He uses Fury developed by Auran games as one example and how the relationships with key influencers were nurtured, using genuine and authentic dialogue and co-creation. He is clear pointing out that the…