Category: Broadband

  • Project – Urban Anarchy

    Project description: A unique cross-media exploration of urban art and street culture. Alongside short videos and documentaries the online element features a virtual city block. The audience can contribute by submitting street art or creating art with the online tools. Team Members Alicia Rackett – Producer/Creator David Gurney – Creative Director/Writer Graham Brown – Designer…

  • Project – City Games

    Project description: The city is a playground in which players use their mobile phones and other portable devices to receive cryptic rich media clues via SMS, voicemail, podcasts, video downloads, and a dedicated website. These clues give rise to an interactive treasure hunt that can also be played out simultaneously in an identical virtual world.…

  • Project – indigi-nous

    indigi-nous Tagline: “Learn about Aboriginal Australia through interactive experience” LAMP Lab: July 2006 Target platforms: Broadband PC, cards, DVD and mobile Project description: Designed as a cross media and cross platform experience for primary school aged children, ‘Totemon’ is an interactive locative and online game, a dvd game, and has a trading card, quest element.…

  • Project – Secret Girls Club

    SGC – SecretGirlsClub.com.au Tagline: “An interactive virtual clubhouse community exclusive to girls aged 10 to 14. Users gain right of entry by completing an initiation game, ‘MIA’. The Secret Girls’ Club empowers young girls as they learn, share and play.” LAMP Lab: July 2006 Target platforms: Internet/ Broadband, Mobile, Virtual & Physical Environments and Broadcast…

  • Project – Get in the Car

    Get in the Car Tagline: Get in the Car! with Zeit-guide Monica Main and allow her to chauffeur you out of the cul de sacs of life towards the broader, more luscious landscapes of the bent mind. LAMP Lab: July 2006 Target platforms: Internet, mobile phone, heritage media and IPTV Project description: Getinthecar.com.au hosts the…

  • Podcast – Immersion: Designing Experience

    Immersion: Designing Experience © Gary Hayes 2006. The fourth of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “think of the experience, not just the service, the differentiators between professionals, thats you, versus users…

  • Podcast – Forget the Rules

    Forget the Rules © Jim Shomos 2006. The third of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “this is such a new area that really the door is open for anybody with anything…

  • Project – Emergence

    Emergence Tagline: “Build Your Own Human Being” LAMP Lab: July 2006 Target platforms: Web, Virtual Environments, Broadband TV, IPTV, Mobile Project description: ‘Emergence’ is an innovative cross-platform work in which users are given the chance to collectively build their ideal human being. Once genetic engineering has perfected the manipulation of physical characteristics, it will turn…

  • Project – Übergroover.tv

    Übergroover.tv Tagline: “Why move when you can groove.” LAMP Lab: July 2006 Target platforms: Online community (broadband), TV, Mobile Project description: ÜBERgroover.tv demystifies dance by introducing a group of everyday people to a diverse range of wild dances and drives their personal transformation to the ultimate rhythmic experience – natural ecstasy. ÜBERgroover.tv is the ultimate…

  • Podcast – Evolving Technology, where will your audience be?

    Evolving Technology, where will your audience be? © Jonathan Marshall 2006. The second of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. International mentor Jonathan talks about new technologies and how we engage audiences…