Category: Interactive TV
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Project – Detective Dale
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, Title: Detective Dale – TAS Tagline: In a town with no hope, one no hoper dares to hope. Project Description: Interactive crime/courtroom drama set in the sleepy backwater town of Jordanville “The Best Place in Tasmania to Live, Work and Play”. Rich local characters and relatively strange going’s on create an enigma spread across…
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Project – The Deep Sleep
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Project description: The Deep Sleep is an interactive neo-noir mystery set in the animated world of 15 year old narcoleptic dunce, Lemmy Cue. When Lemmy unearths a shocking crime that he may or may not have committed, our 15-25 year old audience must uncover clues and solve the mystery. This 13 x 5 minute weekly…
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Podcast – Immersion: Designing Experience
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Immersion: Designing Experience © Gary Hayes 2006. The fourth of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “think of the experience, not just the service, the differentiators between professionals, thats you, versus users…
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Podcast – Evolving Technology, where will your audience be?
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Evolving Technology, where will your audience be? © Jonathan Marshall 2006. The second of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. International mentor Jonathan talks about new technologies and how we engage audiences…
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Podcast – Web 2.0, TV 2.0
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Web 2.0, TV 2.0 © David Jensen 2006 Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects. David helps us understand what broadband TV really is and talks about the future of branded entertainment and how this now more important than…
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Podcast – Disruption, Changing Audiences and New Business Models
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Disruption, Changing Audiences and New Business Models © Duane Varan 2006. Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects. Length 51 minutes. “The best thing you can do as content producers is to break your dependency on the Australian market,…