Category: Interactive TV

  • Project – Detective Dale

    , Title: Detective Dale – TAS Tagline: In a town with no hope, one no hoper dares to hope. Project Description: Interactive crime/courtroom drama set in the sleepy backwater town of Jordanville “The Best Place in Tasmania to Live, Work and Play”. Rich local characters and relatively strange going’s on create an enigma spread across…

  • Project – Machine

    , Title: Machine – Tasmania Tagline: Building a better world, one person at a time. Project Description: MACHINE is a competitive social networking game. Two companies, G.I.C. & pSol, vie for world dominance. Players work their way up the ranks of their chosen company by performing a variety of tasks. Each tasks’ solution has a…

  • Podcast – TV can I introduce you to Games?

    © Guy Gadney 2007. The changes taking place across the industry and growth trends mean we are now creative melting pot where many things are starting to happen simultaneously. The Presentation The third of three podcasts from Guy Gadney, Tony Walsh and Gary Hayes recorded live at the at the AGL Theatre, Museum of Sydney…

  • Seminar: Mixed Reality Branded Entertainment

    Audiences are already spending up to four times as much of their entertainment time in virtual spaces than they are watching TV. EA Games have just partnered with Endemol to produce TV shows inside virtual worlds, MTV Networks have virtual versions of their popular TV program Laguna Beach and there is a growing tide of…

  • Project – The Deep Sleep

    Project description: The Deep Sleep is an interactive neo-noir mystery set in the animated world of 15 year old narcoleptic dunce, Lemmy Cue. When Lemmy unearths a shocking crime that he may or may not have committed, our 15-25 year old audience must uncover clues and solve the mystery. This 13 x 5 minute weekly…

  • Podcast – Immersion: Designing Experience

    Immersion: Designing Experience © Gary Hayes 2006. The fourth of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “think of the experience, not just the service, the differentiators between professionals, thats you, versus users…

  • Project – Emergence

    Emergence Tagline: “Build Your Own Human Being” LAMP Lab: July 2006 Target platforms: Web, Virtual Environments, Broadband TV, IPTV, Mobile Project description: ‘Emergence’ is an innovative cross-platform work in which users are given the chance to collectively build their ideal human being. Once genetic engineering has perfected the manipulation of physical characteristics, it will turn…

  • Podcast – Evolving Technology, where will your audience be?

    Evolving Technology, where will your audience be? © Jonathan Marshall 2006. The second of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. International mentor Jonathan talks about new technologies and how we engage audiences…

  • Podcast – Web 2.0, TV 2.0

    Web 2.0, TV 2.0 © David Jensen 2006 Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects. David helps us understand what broadband TV really is and talks about the future of branded entertainment and how this now more important than…

  • Podcast – Disruption, Changing Audiences and New Business Models

    Disruption, Changing Audiences and New Business Models © Duane Varan 2006. Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects. Length 51 minutes. “The best thing you can do as content producers is to break your dependency on the Australian market,…