Category: On-demand

  • Podcast – TV can I introduce you to Games?

    © Guy Gadney 2007. The changes taking place across the industry and growth trends mean we are now creative melting pot where many things are starting to happen simultaneously. The Presentation The third of three podcasts from Guy Gadney, Tony Walsh and Gary Hayes recorded live at the at the AGL Theatre, Museum of Sydney…

  • Seminar: Mixed Reality Branded Entertainment

    Audiences are already spending up to four times as much of their entertainment time in virtual spaces than they are watching TV. EA Games have just partnered with Endemol to produce TV shows inside virtual worlds, MTV Networks have virtual versions of their popular TV program Laguna Beach and there is a growing tide of…

  • Project – Secret Girls Club

    SGC – SecretGirlsClub.com.au Tagline: “An interactive virtual clubhouse community exclusive to girls aged 10 to 14. Users gain right of entry by completing an initiation game, ‘MIA’. The Secret Girls’ Club empowers young girls as they learn, share and play.” LAMP Lab: July 2006 Target platforms: Internet/ Broadband, Mobile, Virtual & Physical Environments and Broadcast…

  • Podcast – Immersion: Designing Experience

    Immersion: Designing Experience © Gary Hayes 2006. The fourth of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “think of the experience, not just the service, the differentiators between professionals, thats you, versus users…

  • Project – Emergence

    Emergence Tagline: “Build Your Own Human Being” LAMP Lab: July 2006 Target platforms: Web, Virtual Environments, Broadband TV, IPTV, Mobile Project description: ‘Emergence’ is an innovative cross-platform work in which users are given the chance to collectively build their ideal human being. Once genetic engineering has perfected the manipulation of physical characteristics, it will turn…

  • Podcast – Evolving Technology, where will your audience be?

    Evolving Technology, where will your audience be? © Jonathan Marshall 2006. The second of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. International mentor Jonathan talks about new technologies and how we engage audiences…

  • Project – AFTRS Media Lab

    AFTRS Media Lab Tagline: “A collaborative media space where AFTRS interacts with the creative community” LAMP Lab: July 2006 Target platforms: Online community; broadband PC; mobile Project description: AFTRS Media Lab is where the walls of the school disappear. An online resource and collaborative space, it invites you to move from passive consumption to active…

  • Podcast – Disruption, Changing Audiences and New Business Models

    Disruption, Changing Audiences and New Business Models © Duane Varan 2006. Recorded live and unedited during the LAMP lab in Perth in May 2006 in front of the seven teams developing emerging media projects. Length 51 minutes. “The best thing you can do as content producers is to break your dependency on the Australian market,…

  • Project – QLife Global

    QLIFE GLOBAL Tagline: “Next-generation web experience for niche market social interaction” LAMP Lab: May 2006 Target platforms: Broadband TV/PC and Mobile Project description: QLIFEGLOBAL is an on-line interactive social network featuring multi-platform video-on-demand channels for and by individuals and members of worldwide Queer communities. It will feature user-rated reviews of lifestyle, travel and entertainment and…

  • Project – Global Youth Futures

    GLOBAL YOUTH FUTURES Tagline: “Online community for young people who are interested in the future” LAMP Lab: May 2006 Target platforms: Broadband TV/PC and Mobile Project description: Global Youth Futures (GYF) is an online community for young people who are interested in the future. It is a website containing an interactive parliament for discussing World…