Category: Community

  • Project – Sold in Sixty Seconds

    Project description: Sick of fake, annoying, over-hyped commercials? Think you can make a better ad? Sold in Sixty Seconds is a cross media experience and user generated community that sets the challenge for amateur filmmakers to make the most memorable 60 second ad for a popular brand. At stake, is the reward to see the…

  • Project – Urban Anarchy

    Project description: A unique cross-media exploration of urban art and street culture. Alongside short videos and documentaries the online element features a virtual city block. The audience can contribute by submitting street art or creating art with the online tools. Team Members Alicia Rackett – Producer/Creator David Gurney – Creative Director/Writer Graham Brown – Designer…

  • Project – City Games

    Project description: The city is a playground in which players use their mobile phones and other portable devices to receive cryptic rich media clues via SMS, voicemail, podcasts, video downloads, and a dedicated website. These clues give rise to an interactive treasure hunt that can also be played out simultaneously in an identical virtual world.…

  • Podcast – Game Production for Filmmakers

    Presented by AFTRS LAMP. How are virtual worlds developing and what are the opportunities for media creatives? Luke Carruthers is a games developer who runs a company called Imaginary Numbers in Sydney. The company creates online games and their first title Tactica Online is a fast-moving strategy RPG set amidst conspiracy and intrigue of Da…

  • LAMP in the Metaverse

    LAMP has had a major part in the current build of the AFTRS presence in a virtual world called Second Life. The Island, called Esperance, has been designed and built by the LAMP team over the last month. Although not officially open until mid-September there have already been several LAMP projects afforded by the 3D…

  • Project – Secret Girls Club

    SGC – SecretGirlsClub.com.au Tagline: “An interactive virtual clubhouse community exclusive to girls aged 10 to 14. Users gain right of entry by completing an initiation game, ‘MIA’. The Secret Girls’ Club empowers young girls as they learn, share and play.” LAMP Lab: July 2006 Target platforms: Internet/ Broadband, Mobile, Virtual & Physical Environments and Broadcast…

  • Podcast – Forget the Rules

    Forget the Rules © Jim Shomos 2006. The third of 8 podcasts recorded live during the LAMP lab on Milson Island, Sydney in July 2006 – in front of the eight teams and ten mentors developing emerging media projects. “this is such a new area that really the door is open for anybody with anything…

  • Project – Emergence

    Emergence Tagline: “Build Your Own Human Being” LAMP Lab: July 2006 Target platforms: Web, Virtual Environments, Broadband TV, IPTV, Mobile Project description: ‘Emergence’ is an innovative cross-platform work in which users are given the chance to collectively build their ideal human being. Once genetic engineering has perfected the manipulation of physical characteristics, it will turn…

  • Project – Übergroover.tv

    Übergroover.tv Tagline: “Why move when you can groove.” LAMP Lab: July 2006 Target platforms: Online community (broadband), TV, Mobile Project description: ÜBERgroover.tv demystifies dance by introducing a group of everyday people to a diverse range of wild dances and drives their personal transformation to the ultimate rhythmic experience – natural ecstasy. ÜBERgroover.tv is the ultimate…

  • Project – AFTRS Media Lab

    AFTRS Media Lab Tagline: “A collaborative media space where AFTRS interacts with the creative community” LAMP Lab: July 2006 Target platforms: Online community; broadband PC; mobile Project description: AFTRS Media Lab is where the walls of the school disappear. An online resource and collaborative space, it invites you to move from passive consumption to active…